feat: build profiles for goodluke 1.2 and SaintlyCorruption 0.13
goodluke skips the author's developer tools (save export, scene browser and launcher, state panel, seed tool: they read files and start programs, and nothing outside atlas/dev calls them) and the outline shader demo, and waives two defects of the original: a jump to the label composer_scene that was never written, and a call to a debug helper that is not defined and sits behind a flag that is False. SaintlyCorruption needs only its fingerprint. Both now pass the strict check and convert fully. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -90,6 +90,24 @@ BUILDS: dict[str, dict] = {
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},
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"defects": {},
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},
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"0c31b84adcee03c53ffdd8ff7a8b6c1fb78ac020b35b45b12d6686f8f9c006b9": {
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"id": "renpy/saintly-corruption-0.13",
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"defects": {},
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},
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"383ef4106315471b7fdd8b507812ba0c63ff216c78391f34118fb98be059d4ae": {
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"id": "renpy/goodluke-1.2",
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# The author's developer tools (hidden behind hotkeys that are off in the build): save export, scene browser and
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# launcher, state panel and seed tool. Nothing outside atlas/dev calls them (map_override and quest_trace,
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# which the game does call, stay); they read files and run programs, which the browser cannot do.
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"skip": ["atlas/dev/save_export.rpy", "atlas/dev/scene_browser.rpy", "atlas/dev/scene_launch.rpy",
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"atlas/dev/state_panel.rpy", "atlas/dev/dev_seeds.rpy",
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# a sample of the outline shader (demo labels and a demo screen); nothing refers to it
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"atlas/effects/shaders/outline.rpy"],
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# a jump to a label the author never wrote, and a debug overlay's helper that is not defined anywhere (the call
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# sits behind debug_bg_overlay, which is False)
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"defects": {"Не найдена цель перехода: composer_scene": 1,
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"Вызов не поддерживается плеером: atlas_assets_dbg_bg": 1},
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},
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"91c62b359d5a0de6fe38630980fb1a4857fa3db1746d2d4240816d24578ccc51": {
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"id": "renpy/the-lewdest-house",
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# Third-party code written against Ren'Py's render API. The colour picker and its examples are a demo the
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