feat: improve RenPy conversion and support MIST runtime
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@@ -0,0 +1,34 @@
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import { fileURLToPath } from "node:url";
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import { build } from "esbuild";
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import { parseHTML } from "linkedom";
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const bundle = await build({ entryPoints: [fileURLToPath(new URL("../../src/player/engine.ts", import.meta.url))],
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bundle: true, write: false, format: "esm", platform: "node", logLevel: "silent" });
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const { Engine } = await import(`data:text/javascript;base64,${Buffer.from(bundle.outputFiles[0].text).toString("base64")}`);
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Error.stackTraceLimit = 2; // data-URL bundle frames otherwise print the entire bundle on a failure.
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export function makeEngine(runtime) {
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const { window, document } = parseHTML("<!doctype html><html><body></body></html>");
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const storage = new Map();
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Object.assign(globalThis, {
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window, document, HTMLElement: window.HTMLElement, HTMLImageElement: window.HTMLImageElement,
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localStorage: { getItem: (key) => storage.get(key) ?? null, setItem: (key, value) => storage.set(key, value), removeItem: (key) => storage.delete(key) },
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ResizeObserver: class { observe() {} disconnect() {} },
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requestAnimationFrame: (fn) => setTimeout(() => fn(performance.now()), 2), cancelAnimationFrame: clearTimeout,
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});
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const tr = { lang: "en", renpyName: null, str: (s) => s, line: (_id, s) => s };
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const root = document.createElement("div");
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document.body.append(root);
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const engine = new Engine(root, structuredClone(runtime.game), { files: {} }, structuredClone(runtime.modules),
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{ list: async () => [], get: async () => null, put: async () => {}, remove: async () => {} },
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"runtime-test", () => {}, tr, async () => tr);
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return { engine, root, window, document };
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}
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export const until = async (condition) => {
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const deadline = performance.now() + 3000;
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while (!condition()) {
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if (performance.now() > deadline) throw new Error("Ожидаемое состояние плеера не наступило");
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await new Promise((resolve) => setTimeout(resolve, 2));
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}
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};
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