feat: add ATL animation timelines and try/raise to the Ren'Py player
Python sandbox - try/except/else/finally, raise (incl. re-raise), assert, for/while ... else - Multi-generator and dict comprehensions - Builtin exception hierarchy; user exceptions subclass it - Inside try, missing keys/indexes, division by zero, attribute access on None and unknown names raise Python exceptions; lookups stay lenient elsewhere - int()/float() raise ValueError on non-numeric strings ATL - converter/atl.py: set/move (linear, ease, easein, easeout), pause, repeat, parallel, choice, block, on show/hide and named transforms become a timeline shipped as game.json "atl"; Move() becomes a linear slide - player/atl.ts: timeline runner wired into the renderer; `on hide` plays before the picture is removed - function, time, contains, matrixcolor and expressions still block the import Tests: exceptions/ATL fixtures and runtime tests, converter ATL tests; README and ARCHITECTURE updated. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -141,6 +141,10 @@ def _bound_names(root) -> tuple[set[str], set[str]]:
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names.update(p["n"] for p in value["params"])
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elif kind == "comp":
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target(value.get("t"))
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for gen in value.get("gens", []):
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target(gen.get("t"))
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elif op == "try":
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names.update(h["name"] for h in value.get("handlers", []) if h.get("name"))
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for key, child in value.items():
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visit(child, op == "class" and key == "body")
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