show text _("...") and literal screen texts are listed in Names and menu; typing in search switches the filter from To do to All; the translator is told how stutters are spelled.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Language picker with search and SVG flags, real pagination with locate, one global machine translation run shown next to uploads.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Each ready version gets a "Languages" dropdown next to Play: the original language
first, then translations with their completion; picking one starts the version in
that language
- The game header gets the same dropdown, aggregated over published, ready versions.
Each language points at the version that has it best (most complete, the main
version on a tie); an original language counts as complete
- The old row of language tags linking to the translation editor is replaced
- Backend: versions carry source_name (the name of the original language)
- pages/languages.ts holds the aggregation logic with tests; LanguageMenu closes on
outside click and Escape
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Add immutable revisions, PGVN editor, asset replacement, merge and rebase workflows, authenticated media delivery and reachability GC. Harden the script interpreter, pin unrpyc and remove tracked build metadata. Include current compatibility checks, Naninovel import and regression tests.
- games.main_version_id, version visibility (draft/published) and kind
(original/translation/mod), version_history; migration 0002
- permissions translations.edit and versions.publish
- "Translate" creates a translation draft; publishing merges the changed
languages into the main version in place (players keep their saves), the
previous manifest goes to the history and can be restored
- translation API: overview with per-state stats, entries with filters,
search and scene context, save, glossary, locale font, PO/CSV export/import
- translation editor page: languages and progress, lines and strings,
filters, autosave, approve/outdated/fuzzy actions, glossary highlighting,
"play from here" with the scene restored
- player: ?lang= and ?at= from the editor, per-locale font
(models.py and permissions.py for this landed earlier in 9ee3e1f)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>