Add immutable revisions, PGVN editor, asset replacement, merge and rebase workflows, authenticated media delivery and reachability GC. Harden the script interpreter, pin unrpyc and remove tracked build metadata. Include current compatibility checks, Naninovel import and regression tests.
- games.main_version_id, version visibility (draft/published) and kind
(original/translation/mod), version_history; migration 0002
- permissions translations.edit and versions.publish
- "Translate" creates a translation draft; publishing merges the changed
languages into the main version in place (players keep their saves), the
previous manifest goes to the history and can be restored
- translation API: overview with per-state stats, entries with filters,
search and scene context, save, glossary, locale font, PO/CSV export/import
- translation editor page: languages and progress, lines and strings,
filters, autosave, approve/outdated/fuzzy actions, glossary highlighting,
"play from here" with the scene restored
- player: ?lang= and ?at= from the editor, per-locale font
(models.py and permissions.py for this landed earlier in 9ee3e1f)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FastAPI backend: admin bootstrap with forced credential change, admin-created
users with one-time generated passwords, roles as permission sets
- Games and versions with content-addressed blob storage; forks copy only the
manifest, so mods share assets with the original
- Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python
subset translated via ast, media converted to WebP/Opus/WebM
- React panel (library search, game page, upload, users, roles) and a
framework-free web player with saves, history, skip/auto, transitions
- docker compose: postgres, backend, worker, nginx on a single HTTP port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>