Converter
- screens.py parses the screen language: containers (fixed, frame, vbox, hbox,
grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton,
add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL,
conditional properties, and decompiled forms (unparenthesised operators,
glued property values, comma separated actions)
- style statements, call/show/hide screen operators and Python-level
renpy.show_screen are translated; only screens the game shows are audited,
unused stock screens no longer block an import; undefined screens do
- ATL values may be computed at run time and transforms take parameters
(at blink(0.2, 0.3)); blur property
Player
- screens.ts builds the DOM from the IR and rebuilds it on state changes;
buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal
screens, timers and keys that survive re-rendering, saved with the save file
- Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide,
ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ...
- Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property,
globals(), renpy.variant/change_language/seen_image, transition stubs
Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from
tests/fixtures/screens.rpy. Docs: docs/SCREENS.md.
Twisted-Thoughts now passes the strict compatibility check.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Unsupported ATL constructs in a transform now block the import only when the
transform is used (at clause, another transform, even before its definition).
Stock screens.rpy transforms for unused screens no longer fail games
- image blocks with one picture plus linear/ease/parallel/repeat keep their
animation (image-level ATL); the renderer also starts it
- Python: skip @gui.variant/@renpy.variant functions (inactive variants), treat
@renpy.pure as transparent, read renpy.store.x as x
- Accept renpy.transition, end_replay, block_rollback and music set_pause/set_pan
as presentation-only no-ops, and implement them in the player (set_pause and
set_pan were allowed by the converter but missing at runtime)
- Skip the 0x52-URM add-on directory (in-game console / save editor) when
parsing scripts and media
- Tests for lazy ATL warnings, moving images and variants
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Python sandbox
- try/except/else/finally, raise (incl. re-raise), assert, for/while ... else
- Multi-generator and dict comprehensions
- Builtin exception hierarchy; user exceptions subclass it
- Inside try, missing keys/indexes, division by zero, attribute access on None
and unknown names raise Python exceptions; lookups stay lenient elsewhere
- int()/float() raise ValueError on non-numeric strings
ATL
- converter/atl.py: set/move (linear, ease, easein, easeout), pause, repeat,
parallel, choice, block, on show/hide and named transforms become a timeline
shipped as game.json "atl"; Move() becomes a linear slide
- player/atl.ts: timeline runner wired into the renderer; `on hide` plays
before the picture is removed
- function, time, contains, matrixcolor and expressions still block the import
Tests: exceptions/ATL fixtures and runtime tests, converter ATL tests; README
and ARCHITECTURE updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Add app/games: GameProfile base, registry, ReaderHooks and renpy/naninovel/
tomie profiles. pipeline, preflight, detect and mods dispatch via the registry
- Move tomie_* converter modules to app/games/tomie and split out reader hooks,
import, mod validation and known defects
- Tolerate the 31 authoring defects of the pinned Tomie build as report
warnings (exact list, per-script counts); any new defect still blocks import
- Frontend: runtime registry (runtimes.ts) with lazy Tomie launcher
- Add profile/registry tests and docs/GAME_PROFILES.md; update IMPORT.md
Full media export of the original Tomie build is not yet verified.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Add immutable revisions, PGVN editor, asset replacement, merge and rebase workflows, authenticated media delivery and reachability GC. Harden the script interpreter, pin unrpyc and remove tracked build metadata. Include current compatibility checks, Naninovel import and regression tests.
- every script node gets a permanent id, say nodes a Ren'Py-style tid
- all languages from the game's tl/ are imported at conversion: dialogue blocks
matched by their source-location comment or by label + original text,
`translate strings` become a per-language strings table
- source language from config.language or detected from the dialogue
- manifest stores locales/<lang>/<module>.json and strings.json; game.json
lists sourceLang and available locales with progress
- player: language picker in main menu and settings, fallback to source,
__(), [var!t] and _preferences.language
- parser: `default` with init priority, and one bad statement no longer drops
the whole file
- docs/LOCALIZATION.md: design for translations, publishing and mods
Line endings of several converter/player files go back to LF: an earlier
commit accidentally stored them as CRLF.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Checked against six real games (Ren'Py 7.5 and 8.x):
- nested labels and named menus become jump anchors inside label bodies
- call with arguments and labels with parameters (dynamically scoped)
- frame-by-frame ATL images, Movie frames, layeredimage, camera, Shake,
custom audio channels via register_channel, show text with expressions
- generator expressions in Python, no SyntaxWarning noise from decompiled code
Also:
- app.import_dir converts an unpacked game folder without changing it
- app.converter.analyze dry-runs the script part of the converter
- imports use their own "importing" status so a worker restart can't hijack them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FastAPI backend: admin bootstrap with forced credential change, admin-created
users with one-time generated passwords, roles as permission sets
- Games and versions with content-addressed blob storage; forks copy only the
manifest, so mods share assets with the original
- Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python
subset translated via ast, media converted to WebP/Opus/WebM
- React panel (library search, game page, upload, users, roles) and a
framework-free web player with saves, history, skip/auto, transitions
- docker compose: postgres, backend, worker, nginx on a single HTTP port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>