`frame at (a if cond else b)` is kept as a choice that the player resolves each time the screen is
drawn. An ATL line splits at top-level commas into separate statements, so `zoom 1.2, 0.2` is a zoom
followed by a 0.2s pause, as Ren'Py compiles it (two-value properties such as `pos 0.5, 0.5` stay
whole). The inert events deselected/unselected, which Ren'Py never sends, are accepted. With the
build profile for The Only Doe 0.05 the game now passes the strict script check.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Screens get an invisible mousearea that reports the pointer entering and leaving without taking
clicks. datetime.date/datetime/timedelta support construction and date arithmetic. dir() lists the
game's variables, renpy.style.rebuild() is a no-op, and renpy.image_size answers only for pictures
the browser already holds (otherwise an IOError the game can catch).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- pyparse.ts: parser for expressions and simple statements built at run time, producing
the sandbox's own IR; backs eval() and exec() (e.g. exec("persistent." + var + " = 0"))
- Replay/EndReplay and renpy.end_replay: the engine stashes the full game state, runs the
label with the given scope and restores everything when it ends; locked replays are
insensitive. Save loading shared as applySave()
- Screen actions are callable (MainMenu(confirm=False)())
- jump main_menu_screen is Ren'Py's own label: it opens the player's main menu
- Screens: a closing quote ends the word before a letter ("text"size 15) but not before
an operator ("a"+b); Text(...) pictures in image blocks
- README: current capabilities and limits of the Ren'Py support
Strict compatibility check on the local collection: Tomie, Twisted-Thoughts, Hooked,
iNSight-of-you and SomethingBetter pass; TheFixer (custom AlphaMask wardrobe, missing
labels) and That_New_Teacher (custom statements, Render API) do not.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Converter
- screens.py parses the screen language: containers (fixed, frame, vbox, hbox,
grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton,
add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL,
conditional properties, and decompiled forms (unparenthesised operators,
glued property values, comma separated actions)
- style statements, call/show/hide screen operators and Python-level
renpy.show_screen are translated; only screens the game shows are audited,
unused stock screens no longer block an import; undefined screens do
- ATL values may be computed at run time and transforms take parameters
(at blink(0.2, 0.3)); blur property
Player
- screens.ts builds the DOM from the IR and rebuilds it on state changes;
buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal
screens, timers and keys that survive re-rendering, saved with the save file
- Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide,
ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ...
- Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property,
globals(), renpy.variant/change_language/seen_image, transition stubs
Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from
tests/fixtures/screens.rpy. Docs: docs/SCREENS.md.
Twisted-Thoughts now passes the strict compatibility check.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>