Commit Graph
5 Commits
Author SHA1 Message Date
mrleo1nid c8d83b3fe7 feat: add mod editing, revision merges and secure game storage
Add immutable revisions, PGVN editor, asset replacement, merge and rebase workflows, authenticated media delivery and reachability GC. Harden the script interpreter, pin unrpyc and remove tracked build metadata. Include current compatibility checks, Naninovel import and regression tests.
2026-10-25 04:42:48 +03:00
mrleo1nidandClaude Opus 5.5 51a7e77e56 Add .gitattributes: LF in the repository, CRLF for batch files
Normalize the files that had been committed with CRLF (line endings only,
no content changes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:41:24 +03:00
mrleo1nidandClaude Opus 5.5 e1d7b29f77 Localization stage 1: stable IDs, import of tl/ translations, language picker
- every script node gets a permanent id, say nodes a Ren'Py-style tid
- all languages from the game's tl/ are imported at conversion: dialogue blocks
  matched by their source-location comment or by label + original text,
  `translate strings` become a per-language strings table
- source language from config.language or detected from the dialogue
- manifest stores locales/<lang>/<module>.json and strings.json; game.json
  lists sourceLang and available locales with progress
- player: language picker in main menu and settings, fallback to source,
  __(), [var!t] and _preferences.language
- parser: `default` with init priority, and one bad statement no longer drops
  the whole file
- docs/LOCALIZATION.md: design for translations, publishing and mods

Line endings of several converter/player files go back to LF: an earlier
commit accidentally stored them as CRLF.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:39:40 +03:00
mrleo1nidandClaude Opus 5.5 a97b46079e Converter: cover real Ren'Py games better, add folder import and dry run
Checked against six real games (Ren'Py 7.5 and 8.x):
- nested labels and named menus become jump anchors inside label bodies
- call with arguments and labels with parameters (dynamically scoped)
- frame-by-frame ATL images, Movie frames, layeredimage, camera, Shake,
  custom audio channels via register_channel, show text with expressions
- generator expressions in Python, no SyntaxWarning noise from decompiled code

Also:
- app.import_dir converts an unpacked game folder without changing it
- app.converter.analyze dry-runs the script part of the converter
- imports use their own "importing" status so a worker restart can't hijack them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:23:20 +03:00
mrleo1nidandClaude Opus 5.5 364b312064 Initial MVP: local visual novel library with Ren'Py → PGVN converter
- FastAPI backend: admin bootstrap with forced credential change, admin-created
  users with one-time generated passwords, roles as permission sets
- Games and versions with content-addressed blob storage; forks copy only the
  manifest, so mods share assets with the original
- Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python
  subset translated via ast, media converted to WebP/Opus/WebM
- React panel (library search, game page, upload, users, roles) and a
  framework-free web player with saves, history, skip/auto, transitions
- docker compose: postgres, backend, worker, nginx on a single HTTP port

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:41:32 +03:00