ATL
- Image blocks become timelines: picture steps with dissolve, parallel, contains,
finite repeat, time, function f(trans, st, at), calls of other transforms with
arguments, on hover/idle events for buttons. Animations stop when their element
leaves the page
- Pictures defined by an expression (get_face_path("base")) are drawn at show time
- Purely graphical hints (shader, mesh, gl_*, u_*) are accepted and dropped
Colour
- matrixcolor and im.matrix.* as 5x5 matrices combined with `*`, applied through SVG
filters; im.MatrixColor/Scale/Crop/Blur/Composite and Text/Image as values
Python
- match statement, re/copy/time/datetime/defaultdict/functools.partial, more
str/dict methods, Character(...) created by code
- narrator("..."), Character calls, renpy.say and renpy.show/hide with expressions in
Python blocks become script nodes
- Audit follows reachability: functions and classes nothing refers to (custom
statement lexers, unused tools) no longer block an import
Docs: README and ARCHITECTURE now describe a multi-engine library (GameMaker and
QSP planned). Tests for the new runtime pieces.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Python sandbox
- try/except/else/finally, raise (incl. re-raise), assert, for/while ... else
- Multi-generator and dict comprehensions
- Builtin exception hierarchy; user exceptions subclass it
- Inside try, missing keys/indexes, division by zero, attribute access on None
and unknown names raise Python exceptions; lookups stay lenient elsewhere
- int()/float() raise ValueError on non-numeric strings
ATL
- converter/atl.py: set/move (linear, ease, easein, easeout), pause, repeat,
parallel, choice, block, on show/hide and named transforms become a timeline
shipped as game.json "atl"; Move() becomes a linear slide
- player/atl.ts: timeline runner wired into the renderer; `on hide` plays
before the picture is removed
- function, time, contains, matrixcolor and expressions still block the import
Tests: exceptions/ATL fixtures and runtime tests, converter ATL tests; README
and ARCHITECTURE updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Converter: def/return/global/nonlocal, class (inheritance, property,
staticmethod, classmethod), lambda, *args/**kwargs and call-site unpacking.
Unsupported dunder methods, generators and unknown decorators are still refused
- Player: closures, super(), instances that survive save/load, isinstance,
hasattr/getattr/setattr, map/filter/sorted(key=), recursion limit
- audit_ir accepts calls to names, classes and methods the game defines itself;
unknown renpy.* calls still block the import. Volume/pan/pause/replay calls
are accepted as presentation-only no-ops; build.* settings are skipped
- Tests: IR fixture compiled from tests/fixtures/classes.py (tests/make_ir.py)
and run in the interpreter; converter tests updated
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Add immutable revisions, PGVN editor, asset replacement, merge and rebase workflows, authenticated media delivery and reachability GC. Harden the script interpreter, pin unrpyc and remove tracked build metadata. Include current compatibility checks, Naninovel import and regression tests.
- FastAPI backend: admin bootstrap with forced credential change, admin-created
users with one-time generated passwords, roles as permission sets
- Games and versions with content-addressed blob storage; forks copy only the
manifest, so mods share assets with the original
- Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python
subset translated via ast, media converted to WebP/Opus/WebM
- React panel (library search, game page, upload, users, roles) and a
framework-free web player with saves, history, skip/auto, transitions
- docker compose: postgres, backend, worker, nginx on a single HTTP port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>