Converter
- screens.py parses the screen language: containers (fixed, frame, vbox, hbox,
grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton,
add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL,
conditional properties, and decompiled forms (unparenthesised operators,
glued property values, comma separated actions)
- style statements, call/show/hide screen operators and Python-level
renpy.show_screen are translated; only screens the game shows are audited,
unused stock screens no longer block an import; undefined screens do
- ATL values may be computed at run time and transforms take parameters
(at blink(0.2, 0.3)); blur property
Player
- screens.ts builds the DOM from the IR and rebuilds it on state changes;
buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal
screens, timers and keys that survive re-rendering, saved with the save file
- Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide,
ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ...
- Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property,
globals(), renpy.variant/change_language/seen_image, transition stubs
Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from
tests/fixtures/screens.rpy. Docs: docs/SCREENS.md.
Twisted-Thoughts now passes the strict compatibility check.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Python sandbox
- try/except/else/finally, raise (incl. re-raise), assert, for/while ... else
- Multi-generator and dict comprehensions
- Builtin exception hierarchy; user exceptions subclass it
- Inside try, missing keys/indexes, division by zero, attribute access on None
and unknown names raise Python exceptions; lookups stay lenient elsewhere
- int()/float() raise ValueError on non-numeric strings
ATL
- converter/atl.py: set/move (linear, ease, easein, easeout), pause, repeat,
parallel, choice, block, on show/hide and named transforms become a timeline
shipped as game.json "atl"; Move() becomes a linear slide
- player/atl.ts: timeline runner wired into the renderer; `on hide` plays
before the picture is removed
- function, time, contains, matrixcolor and expressions still block the import
Tests: exceptions/ATL fixtures and runtime tests, converter ATL tests; README
and ARCHITECTURE updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Converter: def/return/global/nonlocal, class (inheritance, property,
staticmethod, classmethod), lambda, *args/**kwargs and call-site unpacking.
Unsupported dunder methods, generators and unknown decorators are still refused
- Player: closures, super(), instances that survive save/load, isinstance,
hasattr/getattr/setattr, map/filter/sorted(key=), recursion limit
- audit_ir accepts calls to names, classes and methods the game defines itself;
unknown renpy.* calls still block the import. Volume/pan/pause/replay calls
are accepted as presentation-only no-ops; build.* settings are skipped
- Tests: IR fixture compiled from tests/fixtures/classes.py (tests/make_ir.py)
and run in the interpreter; converter tests updated
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>