Commit Graph
3 Commits
Author SHA1 Message Date
mrleo1nidandClaude Sonnet 5.5 62ece25902 feat: Ren'Py screens (screen/call screen/show screen) with actions and styles
Converter
- screens.py parses the screen language: containers (fixed, frame, vbox, hbox,
  grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton,
  add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL,
  conditional properties, and decompiled forms (unparenthesised operators,
  glued property values, comma separated actions)
- style statements, call/show/hide screen operators and Python-level
  renpy.show_screen are translated; only screens the game shows are audited,
  unused stock screens no longer block an import; undefined screens do
- ATL values may be computed at run time and transforms take parameters
  (at blink(0.2, 0.3)); blur property

Player
- screens.ts builds the DOM from the IR and rebuilds it on state changes;
  buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal
  screens, timers and keys that survive re-rendering, saved with the save file
- Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide,
  ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ...
- Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property,
  globals(), renpy.variant/change_language/seen_image, transition stubs

Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from
tests/fixtures/screens.rpy. Docs: docs/SCREENS.md.

Twisted-Thoughts now passes the strict compatibility check.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 13:17:11 +03:00
mrleo1nidandClaude Sonnet 5.5 ff82d882c0 feat: add ATL animation timelines and try/raise to the Ren'Py player
Python sandbox
- try/except/else/finally, raise (incl. re-raise), assert, for/while ... else
- Multi-generator and dict comprehensions
- Builtin exception hierarchy; user exceptions subclass it
- Inside try, missing keys/indexes, division by zero, attribute access on None
  and unknown names raise Python exceptions; lookups stay lenient elsewhere
- int()/float() raise ValueError on non-numeric strings

ATL
- converter/atl.py: set/move (linear, ease, easein, easeout), pause, repeat,
  parallel, choice, block, on show/hide and named transforms become a timeline
  shipped as game.json "atl"; Move() becomes a linear slide
- player/atl.ts: timeline runner wired into the renderer; `on hide` plays
  before the picture is removed
- function, time, contains, matrixcolor and expressions still block the import

Tests: exceptions/ATL fixtures and runtime tests, converter ATL tests; README
and ARCHITECTURE updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 12:11:07 +03:00
mrleo1nidandClaude Sonnet 5.5 962595c925 feat: support user-defined functions and classes in Ren'Py python
- Converter: def/return/global/nonlocal, class (inheritance, property,
  staticmethod, classmethod), lambda, *args/**kwargs and call-site unpacking.
  Unsupported dunder methods, generators and unknown decorators are still refused
- Player: closures, super(), instances that survive save/load, isinstance,
  hasattr/getattr/setattr, map/filter/sorted(key=), recursion limit
- audit_ir accepts calls to names, classes and methods the game defines itself;
  unknown renpy.* calls still block the import. Volume/pan/pause/replay calls
  are accepted as presentation-only no-ops; build.* settings are skipped
- Tests: IR fixture compiled from tests/fixtures/classes.py (tests/make_ir.py)
  and run in the interpreter; converter tests updated

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 12:01:09 +03:00