import { fileURLToPath } from "node:url"; import { build } from "esbuild"; import { parseHTML } from "linkedom"; const bundle = await build({ entryPoints: [fileURLToPath(new URL("../../src/player/engine.ts", import.meta.url))], bundle: true, write: false, format: "esm", platform: "node", logLevel: "silent" }); const { Engine } = await import(`data:text/javascript;base64,${Buffer.from(bundle.outputFiles[0].text).toString("base64")}`); Error.stackTraceLimit = 2; // data-URL bundle frames otherwise print the entire bundle on a failure. export function makeEngine(runtime, manifest = {}) { const { window, document } = parseHTML(""); const storage = new Map(); Object.assign(globalThis, { window, document, HTMLElement: window.HTMLElement, HTMLImageElement: window.HTMLImageElement, localStorage: { getItem: (key) => storage.get(key) ?? null, setItem: (key, value) => storage.set(key, value), removeItem: (key) => storage.delete(key) }, ResizeObserver: class { observe() {} disconnect() {} }, requestAnimationFrame: (fn) => setTimeout(() => fn(performance.now()), 2), cancelAnimationFrame: clearTimeout, }); const tr = { lang: "en", renpyName: null, str: (s) => s, line: (_id, s) => s }; const root = document.createElement("div"); document.body.append(root); const engine = new Engine(root, structuredClone(runtime.game), { files: {}, ...manifest }, structuredClone(runtime.modules), { list: async () => [], get: async () => null, put: async () => {}, remove: async () => {} }, "runtime-test", () => {}, tr, async () => tr); return { engine, root, window, document }; } export const until = async (condition) => { const deadline = performance.now() + 3000; while (!condition()) { if (performance.now() > deadline) throw new Error("Ожидаемое состояние плеера не наступило"); await new Promise((resolve) => setTimeout(resolve, 2)); } };