# Sample game used by converter tests and the end-to-end check. define e = Character("Эйлин", color="#c8ffc8") define m = Character("[player_name]", color="#c8c8ff") define n = Character(None, kind=nvl) define flash = Fade(0.1, 0.0, 0.5, color="#fff") define audio.theme = "audio/theme.ogg" default points = 0 default player_name = "Гость" default inventory = [] image bg room = "bg room.png" image eileen happy = "eileen happy.png" image eileen sad = Transform("eileen happy.png", alpha=0.7) image black = "#000" transform slightleft: xalign 0.3 yalign 1.0 init python: def helper(): return 1 bonus = 5 persistent.seen_intro = False label start: scene bg room with fade play music theme fadein 1.0 "Добро пожаловать в {b}тестовую{/b} новеллу." show eileen happy at left with dissolve e "Привет! Как тебя зовут?" $ player_name = "Алекс" m "Меня зовут [player_name]." menu: e "Что будем делать?" "Пойдём гулять" if points >= 0: $ points += 1 $ inventory.append("map") jump walk "Останемся дома": $ points -= 1 call stay_home e "Вернулись из call." jump ending label walk: show eileen sad at slightleft e sad "На улице дождь..." with flash $ renpy.pause(0.5) if points > 0 and "map" in inventory: e "Но у нас есть карта, [points] очков!" elif points == 0: e "Ничего." else: e "Плохо." jump ending label stay_home: hide eileen with dissolve "Тихий вечер дома." $ i = 0 while i < 2: $ i += 1 "Тик-так [i]." return label ending: stop music fadeout 1.0 scene black with dissolve centered "Конец. Очки: [points]" return