// Optional smoke test for locally exported original game scripts; no game assets in git. import assert from "node:assert/strict"; import { readFileSync } from "node:fs"; import { fileURLToPath } from "node:url"; import { test } from "node:test"; import { build } from "esbuild"; import { parseHTML } from "linkedom"; test("original Ren'Py scripts initialize and retain the player's save loader", { skip: !process.env.PGAMES_RENPY_RUNTIME, }, async () => { const { window, document } = parseHTML(""); const storage = new Map(); Object.assign(globalThis, { window, document, localStorage: { getItem: (key) => storage.get(key) ?? null, setItem: (key, value) => storage.set(key, value) }, ResizeObserver: class { observe() {} disconnect() {} }, requestAnimationFrame: (fn) => setTimeout(() => fn(performance.now()), 4), cancelAnimationFrame: clearTimeout, }); const result = await build({ entryPoints: [fileURLToPath(new URL("../src/player/engine.ts", import.meta.url))], bundle: true, write: false, format: "esm", platform: "node", logLevel: "silent", }); const { Engine } = await import(`data:text/javascript;base64,${Buffer.from(result.outputFiles[0].text).toString("base64")}`); const { game, modules } = JSON.parse(readFileSync(process.env.PGAMES_RENPY_RUNTIME, "utf8")); const tr = { lang: "en", renpyName: null, str: (s) => s, line: (_id, s) => s }; const root = document.createElement("div"); document.body.append(root); const faults = []; const warn = console.warn; console.warn = (...args) => { faults.push(args.map(String).join(" ")); }; let engine; try { engine = new Engine(root, game, { files: {} }, modules, { list: async () => [], get: async () => null, put: async () => {}, remove: async () => {} }, "original-smoke", () => {}, tr, async () => tr); const load = engine.builtins.renpy.load; const room = engine.py.instantiate(engine.builtins.MusicRoom, []); const stop = engine.builtins.MusicRoom.find("Stop").value(room); assert.equal(stop.get_selected(), true, "MusicRoom must capture the initialized audio system"); for (let i = 0; i < game.init.length; i++) { try { engine.py.exec([game.init[i]]); } catch (error) { throw new Error(`init[${i}] ${JSON.stringify(game.init[i]).slice(0, 350)}: ${error.message}`); } } engine.newStore(); assert.equal(engine.builtins.renpy.load, load, "init must retain the native save loader"); assert.deepEqual(faults.filter((s) => /ошибка init|ошибка выражения|неизвестное имя|неизвестная функция/.test(s)), []); } finally { console.warn = warn; engine?.destroy(); } });