Files
pgames-manager/frontend/tests/fixtures/dunders.py
T
mrleo1nidandClaude Sonnet 5.5 11f87df712
CI / frontend (push) Failing after 17s
CI / backend (push) Failing after 34s
feat: player runtime for the Phone library and That New Teacher
Named stores (PyNamespace: dotted access, functions that see their own store first, restored after a
save is loaded), real generators run step by step (next, send, yield as an expression), len/bool through
__len__/__bool__, os/calendar/itertools/pygame_sdl2 helpers, Skip and ToggleLocalVariable actions,
text tags {glitch} and {wave} and plain display of explode/gradient/ruby, SnowBlossom and anim.Blink,
RoundedCorners as a transform, transforms listed in `at`, ATL choice weights that are flags, and
renpy.image_size from the converter's picture sizes.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 22:39:16 +03:00

64 lines
1.2 KiB
Python

class Perk:
def __init__(self, key):
self.key = key
def __hash__(self):
return hash(self.key)
def __eq__(self, other):
return self.key == other.key
class Bag:
def __init__(self, items):
self.items = items
def __iter__(self):
return iter(self.items)
def __getitem__(self, i):
return self.items[i]
def __contains__(self, x):
return x in self.items
table = {}
table[Perk("a")] = 1
table[Perk("a")] = 2
result_size = len(table)
result_value = table[Perk("a")]
bag = Bag([3, 4, 5])
result_loop = [x * 2 for x in bag]
result_item = bag[1]
result_in = 4 in bag
result_out = 9 in bag
def walk(values, kind):
seen = []
for value in values:
if isinstance(value, kind):
yield value
elif isinstance(value, list):
yield from walk(value, kind)
result_found = list(walk([1, "a", [2, "b", [3]], 4], int))
result_iter = iter([7, 8])
result_first = next(result_iter)
result_second = next(result_iter)
result_default = next(result_iter, "done")
def coro():
got = yield 1
other = yield got + 1
yield other * 2
g = coro()
result_a = next(g)
result_b = g.send(10)
result_c = g.send(5)