Converter - screens.py parses the screen language: containers (fixed, frame, vbox, hbox, grid, vpgrid, viewport, button, has), widgets (text, textbutton, imagebutton, add, bar ...), if/for/use/transclude, default, python, key, timer, on, inline ATL, conditional properties, and decompiled forms (unparenthesised operators, glued property values, comma separated actions) - style statements, call/show/hide screen operators and Python-level renpy.show_screen are translated; only screens the game shows are audited, unused stock screens no longer block an import; undefined screens do - ATL values may be computed at run time and transforms take parameters (at blink(0.2, 0.3)); blur property Player - screens.ts builds the DOM from the IR and rebuilds it on state changes; buttons with idle/hover/selected/insensitive states, tooltips, sounds, modal screens, timers and keys that survive re-rendering, saved with the save file - Actions: Jump, Call, Return, SetVariable, Toggle*, SetScreenVariable, Show, Hide, ToggleScreen, Function, Play, Notify, If, Language, ShowMenu, OpenURL ... - Crop/LiveCrop/Solid/Frame/Transform/DynamicDisplayable values, crop property, globals(), renpy.variant/change_language/seen_image, transition stubs Tests: screen parser and runtime (linkedom DOM), screens fixture compiled from tests/fixtures/screens.rpy. Docs: docs/SCREENS.md. Twisted-Thoughts now passes the strict compatibility check. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
234 lines
9.6 KiB
Python
234 lines
9.6 KiB
Python
"""Ren'Py ATL (animation and transformation language) → PGVN timeline.
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A block becomes ``{"steps": [...], "repeat": None | True | n}``. Steps:
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* ``{"op": "set", "props": {...}}`` – assign properties at once
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* ``{"op": "move", "warp": "linear|ease|easein|easeout", "t": seconds, "props": {...}}``
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* ``{"op": "pause", "t": seconds}``
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* ``{"op": "parallel", "blocks": [block, ...]}``
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* ``{"op": "choice", "blocks": [{"w": weight, "block": block}, ...]}``
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* ``{"op": "block", "block": block}``
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* ``{"op": "on", "events": [...], "block": block}``
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* ``{"op": "use", "name": transform}``
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A number or property value that is not a literal becomes ``{"e": expr}`` and is evaluated when the
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timeline runs, with the transform's parameters in scope (``transform blink(delay, cycle):``).
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Everything else (``function``, ``contains``, ``time``, expressions, shaders, matrix
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colours) is reported through ``warn`` so the game is not imported half-working.
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"""
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import ast
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import re
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from collections.abc import Callable
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from typing import Any
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from app.converter import pyexpr
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from app.converter.rpy_helpers import POSITION_PROPS
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from app.converter.rpy_lexer import Line
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Block = dict[str, Any]
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# Warpers differ only in easing shape; the player implements these four curves and
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# maps the named variants (easein_quad, ease_back, ...) onto the closest one.
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WARPER = re.compile(r"^(linear|ease|easein|easeout|easeinout)(_(quad|cubic|quart|quint|expo|circ|back|bounce|elastic|sine))?$")
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IGNORED = {"subpixel", "animation"} # no visible effect in the browser
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EVENTS = {"show", "hide", "replace", "replaced", "start", "update", "appear", "default"}
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def tokens(text: str) -> list[str]:
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"""Split on whitespace/commas outside brackets and quotes."""
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out, cur, depth, quote = [], [], 0, ""
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for ch in text:
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if quote:
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cur.append(ch)
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if ch == quote:
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quote = ""
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elif ch in "\"'":
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quote = ch
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cur.append(ch)
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elif ch in "([{":
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depth += 1
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cur.append(ch)
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elif ch in ")]}":
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depth -= 1
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cur.append(ch)
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elif (ch.isspace() or ch == ",") and depth == 0:
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if cur:
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out.append("".join(cur))
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cur = []
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else:
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cur.append(ch)
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if cur:
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out.append("".join(cur))
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return out
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class AtlParser:
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def __init__(self, warn: Callable[[str, Line], None], is_static: Callable[[str], dict | None],
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on_use: Callable[[str], None] = lambda name: None):
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self.warn = warn
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self.on_use = on_use
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# name -> props when `name` is a known static transform (inlined), else None
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self.static_transform = is_static
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# --- helpers -------------------------------------------------------------------
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def value(self, raw: str, line: Line) -> Any:
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"""A literal, or ``{"e": expr}`` for anything computed at run time."""
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try:
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return ast.literal_eval(raw)
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except (ValueError, SyntaxError):
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pass
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try:
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return {"e": pyexpr.parse_expr(raw)}
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except pyexpr.Unsupported:
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self.warn(f"Не поддерживается ATL: выражение {raw}", line)
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return None
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def number(self, raw: str, line: Line) -> Any:
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value = self.value(raw, line)
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if value is None:
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return None
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if isinstance(value, dict):
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return value
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if isinstance(value, bool) or not isinstance(value, (int, float)):
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self.warn(f"Не поддерживается ATL: значение {raw}", line)
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return None
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return float(value)
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def props(self, parts: list[str], line: Line) -> dict[str, Any]:
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out: dict[str, Any] = {}
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i = 0
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while i < len(parts):
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key = parts[i]
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if key in IGNORED:
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i += 2
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continue
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if key not in POSITION_PROPS:
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self.warn(f"Не поддерживается ATL: свойство {key}", line)
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return out
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if i + 1 >= len(parts):
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self.warn(f"Не поддерживается ATL: у {key} нет значения", line)
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return out
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value = self.value(parts[i + 1], line)
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if value is None:
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return out
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out[key] = list(value) if isinstance(value, tuple) else value
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i += 2
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return out
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# --- block ----------------------------------------------------------------------
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def block(self, lines: list[Line]) -> Block:
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steps: list[dict[str, Any]] = []
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repeat: Any = None
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i = 0
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while i < len(lines):
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line = lines[i]
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parts = tokens(line.text.rstrip(":").strip() if line.block else line.text.strip())
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if not parts:
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i += 1
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continue
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first = parts[0]
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i += 1
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if first == "repeat":
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repeat = True if len(parts) == 1 else self.number(parts[1], line)
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if repeat is not True and repeat is not None:
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repeat = repeat if isinstance(repeat, dict) else int(repeat)
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elif first == "pause":
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seconds = self.number(parts[1], line) if len(parts) > 1 else None
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if seconds is not None:
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steps.append({"op": "pause", "t": seconds})
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elif first in ("parallel", "choice", "on", "block", "time", "contains", "function"):
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i = self.compound(first, parts, lines, i - 1, steps)
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elif WARPER.match(first):
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self.move(first, parts, line, steps)
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elif first in IGNORED:
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continue
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elif first in POSITION_PROPS:
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props = self.props(parts, line)
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if props:
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steps.append({"op": "set", "props": props})
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elif len(parts) == 1 and re.fullmatch(r"[A-Za-z_]\w*", first):
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self.on_use(first)
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known = self.static_transform(first)
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steps.append({"op": "set", "props": known} if known is not None else {"op": "use", "name": first})
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else:
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self.warn(f"Не поддерживается ATL: {first}", line)
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return {"steps": steps, "repeat": repeat}
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def move(self, warp: str, parts: list[str], line: Line, steps: list) -> None:
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base = WARPER.match(warp).group(1) # type: ignore[union-attr]
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if len(parts) < 2:
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self.warn(f"Не поддерживается ATL: у {warp} нет длительности", line)
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return
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seconds = self.number(parts[1], line)
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props = self.props(parts[2:], line)
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for child in line.block: # `linear 1.0:` followed by indented property lines
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props.update(self.props(tokens(child.text), child))
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if seconds is None or not props:
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return
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steps.append({"op": "move", "warp": "ease" if base == "easeinout" else base, "t": seconds, "props": props})
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def compound(self, first: str, parts: list[str], lines: list[Line], index: int, steps: list) -> int:
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"""Handle parallel/choice/on groups. Returns the index of the next unread line."""
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line = lines[index]
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if first in ("time", "contains", "function"):
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self.warn(f"Не поддерживается ATL: {first}", line)
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return index + 1
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if first == "block":
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steps.append({"op": "block", "block": self.block(line.block)})
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return index + 1
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if first == "on":
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events = [e for e in parts[1:] if e]
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if not events or any(e not in EVENTS for e in events):
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self.warn(f"Не поддерживается ATL: событие {' '.join(events)}", line)
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steps.append({"op": "on", "events": events, "block": self.block(line.block)})
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return index + 1
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# consecutive `parallel:` / `choice:` clauses form one statement
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group = []
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j = index
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while j < len(lines):
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current = lines[j]
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words = tokens(current.text.rstrip(":").strip())
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if not words or words[0] != first:
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break
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weight: Any = 1.0
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if first == "choice" and len(words) > 1:
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weight = self.number(words[1], current) or 1.0
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group.append((weight, self.block(current.block)))
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j += 1
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if first == "parallel":
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steps.append({"op": "parallel", "blocks": [b for _, b in group]})
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else:
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steps.append({"op": "choice", "blocks": [{"w": w, "block": b} for w, b in group]})
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return j
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def computed(value: Any) -> bool:
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if isinstance(value, dict):
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return "e" in value
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return isinstance(value, list) and any(computed(item) for item in value)
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def static_props(block: Block) -> dict[str, Any] | None:
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"""Merged properties when the block only assigns, else None (it needs the timeline)."""
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if block["repeat"] is not None or any(step["op"] != "set" for step in block["steps"]):
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return None
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if any(computed(v) for step in block["steps"] for v in step["props"].values()):
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return None
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merged: dict[str, Any] = {}
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for step in block["steps"]:
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merged.update(step["props"])
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return merged
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def initial_props(block: Block) -> dict[str, Any]:
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"""Properties assigned before the first animated step (the state the element is created in)."""
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merged: dict[str, Any] = {}
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for step in block["steps"]:
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if step["op"] != "set":
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break
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merged.update({k: v for k, v in step["props"].items() if not computed(v)})
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return merged
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