The build (fingerprint of its scripts) skips third-party code written against Ren'Py's render API (colour picker demo, Kinetic Text Tags, cps_preview) and waives its one missing test screen. Converter: xpan/ypan/matrixtransform/matrixanchor are skipped like other GPU hints, `if renpy.has_live2d()` in an init block keeps only its else branch, `crop(...)xpos` and `crop (1, 2, 3, 4)` parse, `drag` is a screen container, `at icon["at"]` becomes a dynamic entry, and the whitelist gains Matrix, Move, absolute and the no-op helpers. The game now passes the strict check and converts fully (3272 files, 288 MB). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>