Files
pgames-manager/backend/app/routers/versions.py
T
mrleo1nidandClaude Opus 5.5 a97b46079e Converter: cover real Ren'Py games better, add folder import and dry run
Checked against six real games (Ren'Py 7.5 and 8.x):
- nested labels and named menus become jump anchors inside label bodies
- call with arguments and labels with parameters (dynamically scoped)
- frame-by-frame ATL images, Movie frames, layeredimage, camera, Shake,
  custom audio channels via register_channel, show text with expressions
- generator expressions in Python, no SyntaxWarning noise from decompiled code

Also:
- app.import_dir converts an unpacked game folder without changing it
- app.converter.analyze dry-runs the script part of the converter
- imports use their own "importing" status so a worker restart can't hijack them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:23:20 +03:00

202 lines
8.0 KiB
Python

from typing import Annotated, Any
from fastapi import APIRouter, Depends, HTTPException, Request, status
from sqlalchemy import select
from app.deps import DB, CurrentUser, has_perm, require
from app.models import GameVersion, Save, User
from app.routers.games import get_game
from app.schemas import SaveDetailOut, SaveIn, SaveOut, VersionDetailOut, VersionIn, VersionOut
from app.uploads import remove_upload, upload_path
router = APIRouter(prefix="/api", tags=["versions"])
Player = Annotated[User, Depends(require("games.play"))]
Uploader = Annotated[User, Depends(require("games.upload"))]
ARCHIVE_EXTS = (".zip", ".7z", ".rar", ".tar", ".tar.gz", ".tgz", ".tar.bz2", ".tar.xz")
def can_see(user: User, v: GameVersion) -> bool:
return v.status == "ready" or v.owner_id == user.id or can_manage(user, v)
def can_manage(user: User, v: GameVersion) -> bool:
return (
v.owner_id == user.id
or has_perm(user, "versions.manage_any")
or has_perm(user, "games.delete")
)
async def get_version(db: DB, user: User, version_id: int) -> GameVersion:
v = await db.get(GameVersion, version_id)
if not v or not can_see(user, v):
raise HTTPException(status.HTTP_404_NOT_FOUND, "Версия не найдена")
return v
@router.post("/games/{game_id}/upload", response_model=VersionOut, status_code=201)
async def upload_version(
game_id: int, request: Request, user: Uploader, db: DB, filename: str, name: str = "Оригинал"
) -> GameVersion:
"""Stream a raw archive body to disk and queue it for conversion."""
game = await get_game(db, game_id)
if not filename.lower().endswith(ARCHIVE_EXTS):
raise HTTPException(status.HTTP_400_BAD_REQUEST,
f"Поддерживаемые архивы: {', '.join(ARCHIVE_EXTS)}")
version = GameVersion(game_id=game.id, owner_id=user.id, name=name.strip() or "Оригинал",
upload_name=filename, status="uploading")
db.add(version)
await db.commit()
path = upload_path(version.id)
path.parent.mkdir(parents=True, exist_ok=True)
size = 0
try:
with path.open("wb") as f:
async for chunk in request.stream():
f.write(chunk)
size += len(chunk)
except Exception:
remove_upload(version.id)
await db.delete(version)
await db.commit()
raise
if size == 0:
remove_upload(version.id)
await db.delete(version)
await db.commit()
raise HTTPException(status.HTTP_400_BAD_REQUEST, "Пустой файл")
version.status = "queued"
version.progress = "В очереди на конвертацию"
version.size_bytes = size
await db.commit()
return version
@router.get("/versions/{version_id}", response_model=VersionDetailOut)
async def version_detail(version_id: int, user: Player, db: DB) -> GameVersion:
return await get_version(db, user, version_id)
@router.get("/versions/{version_id}/manifest")
async def version_manifest(version_id: int, user: Player, db: DB) -> dict[str, Any]:
v = await get_version(db, user, version_id)
if v.status != "ready" or not v.manifest:
raise HTTPException(status.HTTP_409_CONFLICT, "Версия ещё не готова")
return v.manifest
@router.post("/versions/{version_id}/fork", response_model=VersionOut, status_code=201)
async def fork_version(version_id: int, body: VersionIn,
user: Annotated[User, Depends(require("games.play", "versions.fork"))],
db: DB) -> GameVersion:
parent = await get_version(db, user, version_id)
if parent.status != "ready":
raise HTTPException(status.HTTP_409_CONFLICT, "Форкнуть можно только готовую версию")
fork = GameVersion(
game_id=parent.game_id,
parent_id=parent.id,
owner_id=user.id,
name=body.name.strip(),
description=body.description,
status="ready",
manifest=parent.manifest,
report=parent.report,
size_bytes=parent.size_bytes,
)
db.add(fork)
await db.commit()
return fork
@router.patch("/versions/{version_id}", response_model=VersionOut)
async def update_version(version_id: int, body: VersionIn, user: CurrentUser, db: DB) -> GameVersion:
v = await get_version(db, user, version_id)
if not can_manage(user, v):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на эту версию")
v.name = body.name.strip()
v.description = body.description
await db.commit()
return v
@router.post("/versions/{version_id}/retry", response_model=VersionOut)
async def retry_version(version_id: int, user: CurrentUser, db: DB) -> GameVersion:
v = await get_version(db, user, version_id)
if not can_manage(user, v):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на эту версию")
if v.status != "failed" or not upload_path(v.id).exists():
raise HTTPException(status.HTTP_409_CONFLICT, "Повторная конвертация невозможна")
v.status = "queued"
v.progress = "В очереди на конвертацию"
await db.commit()
return v
@router.delete("/versions/{version_id}", status_code=204)
async def delete_version(version_id: int, user: CurrentUser, db: DB) -> None:
v = await get_version(db, user, version_id)
if not can_manage(user, v):
raise HTTPException(status.HTTP_403_FORBIDDEN, "Нет прав на эту версию")
if v.status in ("converting", "importing"):
raise HTTPException(status.HTTP_409_CONFLICT, "Версия сейчас конвертируется")
await db.delete(v)
await db.commit()
remove_upload(version_id)
# --- saves -----------------------------------------------------------------
def _check_slot(slot: str) -> str:
if not slot or len(slot) > 32 or not all(c.isalnum() or c in "_-" for c in slot):
raise HTTPException(status.HTTP_400_BAD_REQUEST, "Неверный слот")
return slot
@router.get("/versions/{version_id}/saves", response_model=list[SaveOut])
async def list_saves(version_id: int, user: Player, db: DB) -> list[Save]:
await get_version(db, user, version_id)
return list((await db.scalars(
select(Save).where(Save.user_id == user.id, Save.version_id == version_id)
.order_by(Save.updated_at.desc())
)).all())
async def _find_save(db: DB, user: User, version_id: int, slot: str) -> Save | None:
return await db.scalar(select(Save).where(
Save.user_id == user.id, Save.version_id == version_id, Save.slot == _check_slot(slot)))
@router.get("/versions/{version_id}/saves/{slot}", response_model=SaveDetailOut)
async def get_save(version_id: int, slot: str, user: Player, db: DB) -> Save:
save = await _find_save(db, user, version_id, slot)
if not save:
raise HTTPException(status.HTTP_404_NOT_FOUND, "Сохранение не найдено")
return save
@router.put("/versions/{version_id}/saves/{slot}", response_model=SaveOut)
async def put_save(version_id: int, slot: str, body: SaveIn, user: Player, db: DB) -> Save:
await get_version(db, user, version_id)
save = await _find_save(db, user, version_id, slot)
if save is None:
save = Save(user_id=user.id, version_id=version_id, slot=slot, title=body.title[:255],
data=body.data)
db.add(save)
else:
save.title = body.title[:255]
save.data = body.data
await db.commit()
await db.refresh(save)
return save
@router.delete("/versions/{version_id}/saves/{slot}", status_code=204)
async def delete_save(version_id: int, slot: str, user: Player, db: DB) -> None:
save = await _find_save(db, user, version_id, slot)
if save:
await db.delete(save)
await db.commit()