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pgames-manager/backend/tests/fixtures/sample/script.rpy
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mrleo1nid c8d83b3fe7 feat: add mod editing, revision merges and secure game storage
Add immutable revisions, PGVN editor, asset replacement, merge and rebase workflows, authenticated media delivery and reachability GC. Harden the script interpreter, pin unrpyc and remove tracked build metadata. Include current compatibility checks, Naninovel import and regression tests.
2026-10-25 04:42:48 +03:00

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# Sample game used by converter tests and the end-to-end check.
define e = Character("Эйлин", color="#c8ffc8")
define m = Character("[player_name]", color="#c8c8ff")
define n = Character(None, kind=nvl)
define flash = Fade(0.1, 0.0, 0.5, color="#fff")
define audio.theme = "audio/theme.ogg"
default points = 0
default player_name = "Гость"
default inventory = []
image bg room = "bg room.png"
image eileen happy = "eileen happy.png"
image eileen sad = Transform("eileen happy.png", alpha=0.7)
image black = "#000"
transform slightleft:
xalign 0.3 yalign 1.0
init python:
bonus = 5
persistent.seen_intro = False
label start:
scene bg room with fade
play music theme fadein 1.0
"Добро пожаловать в {b}тестовую{/b} новеллу."
show eileen happy at left with dissolve
e "Привет! Как тебя зовут?"
$ player_name = "Алекс"
m "Меня зовут [player_name]."
menu:
e "Что будем делать?"
"Пойдём гулять" if points >= 0:
$ points += 1
$ inventory.append("map")
jump walk
"Останемся дома":
$ points -= 1
call stay_home
e "Вернулись из call."
jump ending
label walk:
show eileen sad at slightleft
e sad "На улице дождь..."
with flash
$ renpy.pause(0.5)
if points > 0 and "map" in inventory:
e "Но у нас есть карта, [points] очков!"
elif points == 0:
e "Ничего."
else:
e "Плохо."
jump ending
label stay_home:
hide eileen with dissolve
"Тихий вечер дома."
$ i = 0
while i < 2:
$ i += 1
"Тик-так [i]."
return
label ending:
stop music fadeout 1.0
scene black with dissolve
centered "Конец. Очки: [points]"
return