Files
pgames-manager/frontend/src/player/atl.ts
T
mrleo1nidandClaude Sonnet 5.5 ff82d882c0 feat: add ATL animation timelines and try/raise to the Ren'Py player
Python sandbox
- try/except/else/finally, raise (incl. re-raise), assert, for/while ... else
- Multi-generator and dict comprehensions
- Builtin exception hierarchy; user exceptions subclass it
- Inside try, missing keys/indexes, division by zero, attribute access on None
  and unknown names raise Python exceptions; lookups stay lenient elsewhere
- int()/float() raise ValueError on non-numeric strings

ATL
- converter/atl.py: set/move (linear, ease, easein, easeout), pause, repeat,
  parallel, choice, block, on show/hide and named transforms become a timeline
  shipped as game.json "atl"; Move() becomes a linear slide
- player/atl.ts: timeline runner wired into the renderer; `on hide` plays
  before the picture is removed
- function, time, contains, matrixcolor and expressions still block the import

Tests: exceptions/ATL fixtures and runtime tests, converter ATL tests; README
and ARCHITECTURE updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 12:11:07 +03:00

227 lines
8.0 KiB
TypeScript

// Runs ATL timelines (see backend/app/converter/atl.py) on the properties of one shown image.
export type AtlProps = Record<string, any>;
export interface AtlBlock {
steps: AtlStep[];
repeat: null | true | number;
}
export type AtlStep =
| { op: "set"; props: AtlProps }
| { op: "move"; warp: "linear" | "ease" | "easein" | "easeout"; t: number; props: AtlProps }
| { op: "pause"; t: number }
| { op: "parallel"; blocks: AtlBlock[] }
| { op: "choice"; blocks: { w: number; block: AtlBlock }[] }
| { op: "block"; block: AtlBlock }
| { op: "on"; events: string[]; block: AtlBlock }
| { op: "use"; name: string };
export interface AtlHost {
/** Timeline of a named animated transform. */
block(name: string): AtlBlock | null;
/** Properties of a named static transform. */
props(name: string): AtlProps | null;
/** Called after every change of the working properties. */
apply(props: AtlProps): void;
}
const SHOW_EVENTS = new Set(["show", "appear", "default", "start", "update", "replace"]);
const HIDE_EVENTS = new Set(["hide", "replaced"]);
const NEUTRAL: AtlProps = {
alpha: 1, zoom: 1, xzoom: 1, yzoom: 1, rotate: 0, xoffset: 0, yoffset: 0,
xpos: 0, ypos: 0, xanchor: 0, yanchor: 0, xalign: 0, yalign: 0, xcenter: 0, ycenter: 0,
};
const MAX_DEPTH = 16;
class Stopped extends Error {}
const curves = {
linear: (t: number) => t,
ease: (t: number) => 0.5 - Math.cos(Math.PI * t) / 2,
easein: (t: number) => Math.cos((1 - t) * Math.PI / 2),
easeout: (t: number) => 1 - Math.cos(t * Math.PI / 2),
};
function nextFrame() {
return new Promise<number>((resolve) => requestAnimationFrame(resolve));
}
export class AtlRunner {
private token = 0;
constructor(private host: AtlHost, private props: AtlProps) {}
/** Start the timeline; resolves when it ends (never, for endless loops) or is stopped. */
async start(block: AtlBlock): Promise<void> {
const token = ++this.token;
try {
await this.run(block, token, 0, "show");
} catch (err) {
if (!(err instanceof Stopped)) throw err;
}
}
stop() {
this.token++;
}
/** Run the `on hide` handler of the block, if any; resolves once it has finished. */
async hide(block: AtlBlock): Promise<void> {
const handler = this.handlers(block, HIDE_EVENTS);
this.stop();
if (!handler.length) return;
const token = ++this.token;
try {
for (const b of handler) await this.run(b, token, 0, "hide");
} catch (err) {
if (!(err instanceof Stopped)) throw err;
}
}
hasHideHandler(block: AtlBlock): boolean {
return this.handlers(block, HIDE_EVENTS).length > 0;
}
private handlers(block: AtlBlock, events: Set<string>, depth = 0): AtlBlock[] {
if (depth > MAX_DEPTH) return [];
const out: AtlBlock[] = [];
for (const step of block.steps) {
if (step.op === "on" && step.events.some((e) => events.has(e))) out.push(step.block);
else if (step.op === "parallel") for (const b of step.blocks) out.push(...this.handlers(b, events, depth + 1));
else if (step.op === "block") out.push(...this.handlers(step.block, events, depth + 1));
else if (step.op === "use") {
const named = this.host.block(step.name);
if (named) out.push(...this.handlers(named, events, depth + 1));
}
}
return out;
}
private alive(token: number) {
if (token !== this.token) throw new Stopped();
}
private apply() {
this.host.apply(this.props);
}
private async run(block: AtlBlock, token: number, depth: number, event: string): Promise<void> {
if (depth > MAX_DEPTH) throw new Error("ATL: слишком глубокая вложенность");
let loops = 0;
for (;;) {
const startedAt = performance.now();
let waited = false;
for (let i = 0; i < block.steps.length; i++) {
this.alive(token);
const step = block.steps[i];
if (step.op === "on") {
// `on` statements form an event loop: run the show-time handler, then wait for hide
const matching = block.steps.filter((s) => s.op === "on" && s.events.some((e) => (event === "hide" ? HIDE_EVENTS : SHOW_EVENTS).has(e)));
for (const handler of matching) await this.run((handler as { block: AtlBlock }).block, token, depth + 1, event);
if (event === "hide") return;
await new Promise<void>(() => {}); // idle until stopped
}
if (await this.step(step, token, depth, event)) waited = true;
}
loops++;
if (block.repeat === null) return;
if (block.repeat !== true && loops >= block.repeat) return;
// a loop without any waiting step would freeze the page: yield one frame per turn
if (!waited && performance.now() - startedAt < 1) await nextFrame();
}
}
/** Returns true when the step took time. */
private async step(step: AtlStep, token: number, depth: number, event: string): Promise<boolean> {
switch (step.op) {
case "set":
Object.assign(this.props, step.props);
this.apply();
return false;
case "pause":
await this.sleep(step.t, token);
return step.t > 0;
case "move":
await this.move(step, token);
return step.t > 0;
case "parallel":
await Promise.all(step.blocks.map((b) => this.run(b, token, depth + 1, event)));
return true;
case "choice": {
const total = step.blocks.reduce((s, b) => s + b.w, 0);
let pick = Math.random() * total;
const chosen = step.blocks.find((b) => (pick -= b.w) < 0) ?? step.blocks[step.blocks.length - 1];
if (chosen) await this.run(chosen.block, token, depth + 1, event);
return true;
}
case "block":
await this.run(step.block, token, depth + 1, event);
return true;
case "use": {
const named = this.host.block(step.name);
if (named) await this.run(named, token, depth + 1, event);
else {
const props = this.host.props(step.name);
if (props) {
Object.assign(this.props, props);
this.apply();
}
}
return true;
}
case "on":
return false;
}
}
private async sleep(seconds: number, token: number) {
const end = performance.now() + seconds * 1000;
while (performance.now() < end) {
await nextFrame();
this.alive(token);
}
}
/** Value a property has right now, including values implied by its aliases (xalign <- xpos). */
private current(key: string): any {
const p = this.props;
const pair = (a: string, b: string, fa = 0, fb = 0) => [p[a] ?? fa, p[b] ?? fb];
switch (key) {
case "xalign": return p.xalign ?? p.xpos ?? 0;
case "yalign": return p.yalign ?? p.ypos ?? 0;
case "xcenter": return p.xcenter ?? p.xpos ?? 0;
case "ycenter": return p.ycenter ?? p.ypos ?? 0;
case "pos": return p.pos ?? pair("xpos", "ypos");
case "align": return p.align ?? [p.xalign ?? p.xpos ?? 0, p.yalign ?? p.ypos ?? 0];
case "anchor": return p.anchor ?? pair("xanchor", "yanchor");
default: return p[key] ?? NEUTRAL[key] ?? 0;
}
}
private async move(step: Extract<AtlStep, { op: "move" }>, token: number) {
const from: AtlProps = {};
for (const key of Object.keys(step.props)) from[key] = this.current(key);
const curve = curves[step.warp] ?? curves.linear;
const start = performance.now();
const duration = step.t * 1000;
while (duration > 0) {
await nextFrame();
this.alive(token);
const raw = Math.min(1, (performance.now() - start) / duration);
const k = curve(raw);
for (const [key, to] of Object.entries(step.props)) this.props[key] = mix(from[key], to, k);
this.apply();
if (raw >= 1) return;
}
Object.assign(this.props, step.props);
this.apply();
}
}
function mix(a: any, b: any, k: number): any {
if (typeof a === "number" && typeof b === "number") return a + (b - a) * k;
if (Array.isArray(a) && Array.isArray(b) && a.length === b.length) return a.map((x, i) => mix(x, b[i], k));
return k >= 1 ? b : a;
}