feat(web): react wave and ambient visuals to live audio
ci / ts / ts (packages + web) (push) Failing after 2m2s
ci / ts / ts (packages + web) (push) Failing after 2m2s
This commit is contained in:
1 parent
9223516547
commit
4c2286e70d
8 files changed
+144
-7
No files matched your search
@@ -279,6 +279,7 @@ export class Player {
|
||||
void this.load(true, this.state.positionMs);
|
||||
return;
|
||||
}
|
||||
if (this.audioContext?.state === 'suspended') void this.audioContext.resume().catch(() => undefined);
|
||||
// play() в старых браузерах и jsdom может вернуть undefined вместо промиса.
|
||||
void Promise.resolve(this.audio.play()).catch(() => this.update({ playing: false }));
|
||||
}
|
||||
@@ -405,6 +406,7 @@ export class Player {
|
||||
void this.refillWave();
|
||||
if (autoplay) {
|
||||
try {
|
||||
if (this.audioContext?.state === 'suspended') await this.audioContext.resume();
|
||||
await this.audio.play();
|
||||
} catch {
|
||||
// Автозапуск заблокирован браузером — ждём нажатия «Слушать».
|
||||
@@ -454,6 +456,38 @@ export class Player {
|
||||
/** Громкость пользователя × выравнивание к −14 LUFS. GainNode, если браузер его даёт. */
|
||||
private gain: GainNode | null = null;
|
||||
private wired = false;
|
||||
private analyser: AnalyserNode | null = null;
|
||||
private audioContext: AudioContext | null = null;
|
||||
private spectrum = new Uint8Array(512);
|
||||
private audioFrame = { bass: 0, mid: 0, treble: 0 };
|
||||
private sampledAt = -Infinity;
|
||||
|
||||
/** Shared spectrum snapshot; animation consumers never trigger React renders. */
|
||||
readAudio = () => {
|
||||
const now = performance.now();
|
||||
if (now - this.sampledAt < 12) return this.audioFrame;
|
||||
this.sampledAt = now;
|
||||
const active = this.state.playing && !this.state.loading && !this.state.muted;
|
||||
const analyser = this.analyser;
|
||||
if (!active || !analyser) {
|
||||
this.audioFrame.bass = this.audioFrame.mid = this.audioFrame.treble = 0;
|
||||
return this.audioFrame;
|
||||
}
|
||||
analyser.getByteFrequencyData(this.spectrum);
|
||||
const band = (low: number, high: number) => {
|
||||
const hz = analyser.context.sampleRate / analyser.fftSize;
|
||||
const start = Math.max(1, Math.ceil(low / hz));
|
||||
const end = Math.min(this.spectrum.length, Math.ceil(high / hz));
|
||||
let sum = 0;
|
||||
for (let i = start; i < end; i++) sum += (this.spectrum[i]! / 255) ** 2;
|
||||
return Math.sqrt(sum / Math.max(1, end - start));
|
||||
};
|
||||
this.audioFrame.bass = band(40, 220);
|
||||
this.audioFrame.mid = band(220, 2500);
|
||||
this.audioFrame.treble = band(2500, 10000);
|
||||
return this.audioFrame;
|
||||
};
|
||||
|
||||
|
||||
private applyLoudness(mix = 1) {
|
||||
const track = this.state.track;
|
||||
@@ -462,10 +496,22 @@ export class Player {
|
||||
if (!this.wired && typeof AudioContext !== 'undefined') {
|
||||
try {
|
||||
const ctx = new AudioContext();
|
||||
this.audioContext = ctx;
|
||||
const src = ctx.createMediaElementSource(this.audio);
|
||||
this.gain = ctx.createGain();
|
||||
src.connect(this.gain);
|
||||
this.gain.connect(ctx.destination);
|
||||
this.analyser = ctx.createAnalyser();
|
||||
this.analyser.fftSize = 1024;
|
||||
this.analyser.smoothingTimeConstant = 0.55;
|
||||
this.gain.connect(this.analyser);
|
||||
// The overlap is already audible through its own output; analyse it only.
|
||||
try {
|
||||
const overlapSource = ctx.createMediaElementSource(this.overlap);
|
||||
overlapSource.connect(ctx.destination);
|
||||
overlapSource.connect(this.analyser);
|
||||
} catch { /* Crossfade analysis is optional. */ }
|
||||
|
||||
this.audio.volume = 1;
|
||||
this.wired = true;
|
||||
} catch {
|
||||
|
||||
Reference in new issue
Block a user