feat(mobile): queue track reactions made offline and sync on reconnect (M5)

Likes and dislikes without a network are kept in a pending_reactions
table (last reaction per track wins) and sent when the connection
returns, instead of being rolled back. Downloaded track DTOs pick up the
new reaction so the offline wave and Downloads reflect it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
mrleo1nidandClaude Opus 5.5 committed 2026-10-20 13:08:36 +03:00
1 parent be34ee5361
commit 756e915ff9
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@@ -246,21 +246,21 @@ class Controller {
void TrackPlayer.seekTo(ms / 1000);
}
/** Реакция на трек: сразу в UI; без сети запоминается и уходит на сервер при появлении связи. */
async react(track: Track, reaction: 'like' | 'dislike' | null) {
if (!this.session) return;
if (!this.persistent) return;
const prev = track.reaction;
const apply = (r: Track['reaction']) => {
this.update({
queue: this.state.queue.map((t) => (t.id === track.id ? { ...t, reaction: r } : t)),
track: this.state.track?.id === track.id ? { ...this.state.track, reaction: r } : this.state.track,
});
void downloads.setReaction(track.id, r);
};
apply(reaction);
this.events?.push({ type: reaction ?? (prev === 'like' ? 'unlike' : 'undislike'), track_id: track.id });
try {
const params = { params: { path: { id: track.id } } };
if (reaction) unwrap(await this.session.client.PUT('/api/v1/me/reactions/tracks/{id}', { ...params, body: { reaction } }));
else unwrap(await this.session.client.DELETE('/api/v1/me/reactions/tracks/{id}', params));
await this.persistent.react(track.id, reaction);
} catch (e) {
apply(prev);
throw e;