feat(mobile): offline downloads, persistent event queue and offline start (M5)
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ci / contract / contract (сгенерированный код совпадает с openapi.yaml) (push) Successful in 1m7s
ci / docker / docker (образы собираются — их сервер собирает сам при обновлении) (push) Canceled after 4m15s
ci / ts / ts (packages + web) (push) Canceled after 17m42s
ci / mobile / mobile (Metro-бандл Android) (push) Canceled after 18m52s
- Downloads queue (2 parallel, Wi-Fi only by default) stores files under the app's document directory and track metadata in SQLite; Collection gets a Downloads tab, album and player screens get download buttons. - Player plays downloaded files and local covers; My Wave falls back to a shuffle of downloaded tracks when the server is unreachable. - Playback events that fail on the network are kept in SQLite and sent when the connection returns. - AuthSession can open offline with the cached user and fetches an access token before the first request once online. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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import { ApiError, unwrap, type AuthSession, type PlayEvent } from '@pipu/core';
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import { shortHash } from '../lib/storage';
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import { getDb } from './db';
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const BATCH = 500;
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/**
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* Отправка событий прослушивания с запасом на офлайн: что не ушло из-за сети — в SQLite,
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* досылается при появлении сети (`POST /events` идемпотентен по id события).
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*/
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export class PersistentEvents {
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private readonly owner: string;
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private draining = false;
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constructor(
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private readonly session: AuthSession,
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server: string,
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userId: string,
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) {
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this.owner = shortHash(`${server}|${userId}`);
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}
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private async post(events: PlayEvent[]) {
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unwrap(await this.session.client.POST('/api/v1/events', { body: { events } }));
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}
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/** Sink для EventBuffer: при сетевой ошибке сохраняет пачку и «успешно» завершается. */
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send = async (events: PlayEvent[]) => {
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try {
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await this.post(events);
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void this.drain();
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} catch (e) {
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if (!isNetwork(e)) throw e;
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const db = await getDb();
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await db.runAsync('INSERT INTO pending_events (owner, body) VALUES (?, ?)', this.owner, JSON.stringify(events));
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}
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};
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/** Досылает сохранённые пачки; останавливается на первой сетевой ошибке. */
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async drain() {
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if (this.draining) return;
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this.draining = true;
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try {
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const db = await getDb();
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for (;;) {
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const rows = await db.getAllAsync<{ id: number; body: string }>(
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'SELECT id, body FROM pending_events WHERE owner = ? ORDER BY id LIMIT 20',
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this.owner,
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);
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if (!rows.length) return;
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for (const r of rows) {
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const events = JSON.parse(r.body) as PlayEvent[];
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try {
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for (let i = 0; i < events.length; i += BATCH) await this.post(events.slice(i, i + BATCH));
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} catch (e) {
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if (isNetwork(e)) return;
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// Сервер отверг пачку (4xx) — повтор не поможет, отбрасываем.
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}
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await db.runAsync('DELETE FROM pending_events WHERE id = ?', r.id);
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}
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}
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} finally {
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this.draining = false;
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}
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}
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}
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function isNetwork(e: unknown): boolean {
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if (e instanceof ApiError) return e.code === 'common.network' || e.status >= 500;
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return true; // fetch бросает TypeError без ответа сервера
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}
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