feat(web): My Wave button, mood picker and endless wave playback (M4)
- WaveButton: TypeScript port of the prototype's canvas animation (orb and liquid), breathing at rest, pulsing to the track's BPM and energy in the cover palette, following the cursor, pressing with a spring; reduced motion and hidden tabs slow or stop it - home: the wave in the centre with activity and mood chips; changing them while playing rebuilds the upcoming tracks without stopping - player wave mode: asks for the next batch when two tracks are left, sends complete / skip / early skip / like / dislike as feedback and refreshes the queue right after a reaction or an early skip - tracks expose bpm, energy and loudness once analysed; library page shows analysis progress and 7-day wave metrics; wave style setting Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -79,7 +79,7 @@ describe('sign-in', () => {
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await user.type(screen.getByLabelText(label), 'a-strong-owner-pass');
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}
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await user.click(screen.getByRole('button', { name: 'Сохранить и продолжить' }));
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await screen.findByText('Привет, owner!');
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await screen.findByRole('button', { name: 'Запустить «Мою волну»' });
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expect(router.state.location.pathname).toBe('/');
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expect(api.calls.find((c) => c.path === '/api/v1/me/bootstrap-credentials' && c.body)?.body).toMatchObject({
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new_username: 'owner',
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@@ -93,7 +93,7 @@ describe('sign-in', () => {
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await user.type(screen.getByLabelText('Новый пароль'), 'bobs-own-pass');
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await user.type(screen.getByLabelText('Повторите пароль'), 'bobs-own-pass');
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await user.click(screen.getByRole('button', { name: 'Сохранить и продолжить' }));
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await screen.findByText('Привет, bob!');
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await screen.findByRole('button', { name: 'Запустить «Мою волну»' });
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});
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it('signs out from the profile menu', async () => {
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@@ -110,7 +110,7 @@ describe('navigation by role', () => {
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it('hides the admin section from listeners and blocks the route', async () => {
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const alice = makeUser('alice', 'user');
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const { router } = await renderApp([alice], '/admin/users', { signedInAs: alice });
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await screen.findByText('Привет, alice!');
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await screen.findByRole('button', { name: 'Запустить «Мою волну»' });
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expect(router.state.location.pathname).toBe('/');
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expect(screen.queryByRole('link', { name: 'Пользователи' })).not.toBeInTheDocument();
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});
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@@ -285,6 +285,34 @@ describe('player', () => {
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});
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});
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describe('my wave', () => {
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it('starts the wave and switches the mood on the fly', async () => {
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const alice = makeUser('alice', 'user');
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const { user, api } = await renderApp([alice], '/', { signedInAs: alice });
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await user.click(await screen.findByRole('button', { name: 'Бегаю' }));
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await user.click(screen.getByRole('button', { name: 'Запустить «Мою волну»' }));
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const bar = screen.getByRole('contentinfo', { name: 'Плеер' });
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await waitFor(() => expect(within(bar).getByText('Группа крови')).toBeInTheDocument());
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expect(api.calls.find((c) => c.method === 'POST' && c.path === '/api/v1/wave/sessions')?.body).toEqual({
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activity: 'running',
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mood: null,
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});
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expect(screen.getByRole('button', { name: 'Пауза «Моей волны»' })).toBeInTheDocument();
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await user.click(screen.getByRole('button', { name: 'Спокойное' }));
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await waitFor(() =>
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expect(api.calls.find((c) => c.method === 'PATCH' && c.path.startsWith('/api/v1/wave/sessions/'))?.body).toEqual({
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activity: 'running',
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mood: 'calm',
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}),
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);
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expect(within(bar).getByText('Группа крови')).toBeInTheDocument(); // музыка не прервалась
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expect(screen.getByText('Бегаю · Спокойное')).toBeInTheDocument();
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});
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});
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describe('safeRedirect', () => {
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it.each([
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['/settings', '/settings'],
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+158
-10
@@ -1,22 +1,170 @@
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import { unwrap } from '@pipu/core';
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import { useQuery } from '@tanstack/react-query';
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import { useState } from 'react';
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import { useTranslation } from 'react-i18next';
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import { useUser } from '../app/session';
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import { playIcon } from '../shared/ui/icons';
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import { Icon } from '../shared/ui/ui';
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import { useSession, useUser } from '../app/session';
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import { usePlayer, usePlayerState } from '../player/context';
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import { useErrorText } from '../shared/lib/errors';
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import {
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pauseIcon,
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playIcon,
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waveBedtimeIcon,
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waveBoltIcon,
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waveCarIcon,
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waveFitnessIcon,
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waveHappyIcon,
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waveHeadphonesIcon,
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waveRainyIcon,
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waveRunIcon,
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waveSpaIcon,
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waveSunIcon,
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waveWeekendIcon,
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} from '../shared/ui/icons';
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import { cx, FormError, Icon } from '../shared/ui/ui';
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import { WaveButton } from '../widgets/wave/WaveButton';
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import s from './home.module.css';
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/** Главная. Кнопка волны — заглушка до M4 (рекомендации). */
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/** Иконки Material Symbols по именам из /wave/options. */
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const ICONS: Record<string, string> = {
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directions_run: waveRunIcon,
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fitness_center: waveFitnessIcon,
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wb_sunny: waveSunIcon,
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headphones: waveHeadphonesIcon,
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directions_car: waveCarIcon,
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weekend: waveWeekendIcon,
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bedtime: waveBedtimeIcon,
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bolt: waveBoltIcon,
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sentiment_satisfied: waveHappyIcon,
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spa: waveSpaIcon,
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rainy: waveRainyIcon,
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};
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const WAVE_COLORS: [string, string, string] = ['#2F80FF', '#7C5CFF', '#35D3FF'];
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type Tr = (key: string) => string;
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/** Главная (раскладка Center): кнопка «Моя волна» и под ней выбор занятия и настроения. */
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export function HomePage() {
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const { t } = useTranslation();
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const tr = t as unknown as Tr;
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const session = useSession();
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const user = useUser();
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const player = usePlayer();
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const st = usePlayerState();
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const errorText = useErrorText();
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const [error, setError] = useState<unknown>(null);
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const [activity, setActivity] = useState<string | null>(st.wave?.activity ?? null);
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const [mood, setMood] = useState<string | null>(st.wave?.mood ?? null);
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const options = useQuery({
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queryKey: ['wave-options'],
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queryFn: async () => unwrap(await session.client.GET('/api/v1/wave/options')),
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staleTime: Infinity,
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});
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const waveOn = st.wave !== null;
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const playing = waveOn && st.playing;
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const track = waveOn ? st.track : null;
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const colors: [string, string, string] =
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track?.album.cover_colors.length === 3 ? (track.album.cover_colors as [string, string, string]) : WAVE_COLORS;
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const run = (fn: () => Promise<void> | void) => {
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setError(null);
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void Promise.resolve(fn()).catch(setError);
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};
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const onWave = () => {
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if (!waveOn) run(() => player.startWave(activity, mood));
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else run(() => player.toggle());
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};
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const choose = (kind: 'activity' | 'mood', key: string) => {
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const nextActivity = kind === 'activity' ? (activity === key ? null : key) : activity;
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const nextMood = kind === 'mood' ? (mood === key ? null : key) : mood;
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setActivity(nextActivity);
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setMood(nextMood);
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// Смена контекста во время игры — без остановки музыки.
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if (waveOn) run(() => player.setWaveContext(nextActivity, nextMood));
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};
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const ctxLabel =
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[activity && tr(`wave.activities.${activity}`), mood && tr(`wave.moods.${mood}`)].filter(Boolean).join(' · ') ||
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t('wave.for_you');
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return (
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<div className={s.home}>
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<h1 className={s.greeting}>{t('home.greeting', { name: user.display_name ?? user.username })}</h1>
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<div className={s.orb} aria-disabled="true">
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<Icon src={playIcon} size={44} />
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<span className={s.orbLabel}>{t('home.wave')}</span>
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</div>
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<p className={s.soon}>{t('home.wave_soon')}</p>
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<WaveButton
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variant={user.ui_prefs.wave_variant ?? 'orb'}
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playing={playing}
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bpm={track?.features?.bpm ?? undefined}
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energy={track?.features?.energy ?? undefined}
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colors={colors}
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theme={document.documentElement.dataset.theme === 'light' ? 'light' : 'dark'}
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size={320}
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label={t(playing ? 'wave.pause' : 'wave.start')}
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onClick={onWave}
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>
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<Icon src={playing ? pauseIcon : playIcon} size={44} />
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<span className={s.orbLabel}>{t('wave.title')}</span>
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<span className={s.orbContext}>{ctxLabel}</span>
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</WaveButton>
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{st.wave?.fallback && <p className={s.note}>{t('wave.fallback')}</p>}
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{st.error === 'wave.empty' && <p className={s.note}>{t('wave.empty')}</p>}
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<FormError>{error ? errorText(error) : null}</FormError>
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{options.data && (
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<div className={s.picker}>
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<Chips
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title={t('wave.activity_label')}
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options={options.data.activities}
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value={activity}
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label={(k) => tr(`wave.activities.${k}`)}
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onPick={(k) => choose('activity', k)}
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/>
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<Chips
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title={t('wave.mood_label')}
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options={options.data.moods}
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value={mood}
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label={(k) => tr(`wave.moods.${k}`)}
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onPick={(k) => choose('mood', k)}
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/>
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</div>
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)}
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</div>
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);
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}
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/** MoodPicker: одно занятие и одно настроение; повторный клик снимает выбор. */
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function Chips({
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title,
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options,
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value,
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label,
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onPick,
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}: {
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title: string;
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options: { key: string; icon: string }[];
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value: string | null;
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label: (key: string) => string;
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onPick: (key: string) => void;
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}) {
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return (
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<section className={s.group} aria-label={title}>
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<h2 className={s.groupTitle}>{title}</h2>
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<div className={s.chips}>
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{options.map((o) => (
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<button
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key={o.key}
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type="button"
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className={cx(s.chip, value === o.key && s.chipOn)}
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aria-pressed={value === o.key}
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onClick={() => onPick(o.key)}
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>
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{ICONS[o.icon] && <Icon src={ICONS[o.icon]!} size={18} />}
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{label(o.key)}
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</button>
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))}
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</div>
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</section>
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);
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}
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@@ -12,6 +12,7 @@ import { LanguageSwitch } from '../widgets/LanguageSwitch';
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import s from './page.module.css';
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type Theme = NonNullable<components['schemas']['UiPrefs']['theme']>;
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type WaveVariant = NonNullable<components['schemas']['UiPrefs']['wave_variant']>;
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export function SettingsPage() {
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const { t } = useTranslation();
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@@ -74,15 +75,17 @@ function AppearanceSection() {
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const session = useSession();
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const user = useUser();
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const theme: Theme = user.ui_prefs.theme ?? 'dark';
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const setTheme = async (value: Theme) => {
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// Оптимистично: тема применяется сразу, сервер подтверждает.
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session.setUser({ ...user, ui_prefs: { ...user.ui_prefs, theme: value } });
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const wave: WaveVariant = user.ui_prefs.wave_variant ?? 'orb';
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// Оптимистично: настройка применяется сразу, сервер подтверждает.
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const setPrefs = async (prefs: components['schemas']['UiPrefs']) => {
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session.setUser({ ...user, ui_prefs: { ...user.ui_prefs, ...prefs } });
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try {
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session.setUser(unwrap(await session.client.PATCH('/api/v1/me', { body: { ui_prefs: { theme: value } } })));
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session.setUser(unwrap(await session.client.PATCH('/api/v1/me', { body: { ui_prefs: prefs } })));
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} catch {
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session.setUser(user);
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}
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};
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const setTheme = (value: Theme) => setPrefs({ theme: value });
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return (
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<section className={s.section}>
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<h2>{t('settings.appearance')}</h2>
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@@ -99,6 +102,18 @@ function AppearanceSection() {
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]}
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/>
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</div>
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<div className={s.settingRow}>
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<span>{t('settings.wave_variant')}</span>
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<Segmented<WaveVariant>
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label={t('settings.wave_variant')}
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value={wave}
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onChange={(v) => void setPrefs({ wave_variant: v })}
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options={[
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{ value: 'orb', label: t('settings.wave_orb') },
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{ value: 'liquid', label: t('settings.wave_liquid') },
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]}
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/>
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</div>
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<div className={s.settingRow}>
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<span>{t('language.label')}</span>
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<LanguageSwitch />
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@@ -65,6 +65,42 @@ export function LibraryPage() {
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</div>
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))}
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</div>
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{d && (
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<section className={s.section}>
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<h2>{t('library.analysis')}</h2>
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<ScanLineBar
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done={d.analysis.done}
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total={d.analysis.done + d.analysis.queued + d.analysis.running + d.analysis.failed}
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label={t('library.analysis_progress', {
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done: d.analysis.done,
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total: d.analysis.done + d.analysis.queued + d.analysis.running + d.analysis.failed,
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})}
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/>
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{d.analysis.failed > 0 && <span className={l.scanError}>{t('library.analysis_failed', { count: d.analysis.failed })}</span>}
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{d.analysis.analyzer_ver && <span className={l.scanSummary}>{t('library.analyzer', { ver: d.analysis.analyzer_ver })}</span>}
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</section>
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)}
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{d && (
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<section className={s.section}>
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<h2>{t('library.wave')}</h2>
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<div className={l.tiles}>
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{(
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[
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['wave_served', d.wave.served.toLocaleString()],
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['wave_sessions', d.wave.sessions.toLocaleString()],
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['wave_listen', pct(d.wave.listen_through_rate)],
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['wave_early_skip', pct(d.wave.early_skip_rate)],
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['wave_likes', d.wave.like_rate === null ? '—' : d.wave.like_rate.toFixed(1)],
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] as const
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).map(([k, v]) => (
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<div key={k} className={l.tile}>
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<span className={l.tileValue}>{v}</span>
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<span className={l.tileLabel}>{t(`library.${k}`)}</span>
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</div>
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))}
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</div>
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</section>
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)}
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{d && d.sources.length > 0 && (
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<section className={s.section}>
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<h2>{t('library.sources')}</h2>
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@@ -92,3 +128,17 @@ export function LibraryPage() {
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</div>
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);
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}
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const pct = (v: number | null) => (v === null ? '—' : `${Math.round(v * 100)}%`);
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function ScanLineBar({ done, total, label }: { done: number; total: number; label: string }) {
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const value = total > 0 ? Math.round((done / total) * 100) : 0;
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return (
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<div className={l.scan}>
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<div className={l.scanText}>{label}</div>
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<div className={l.bar} role="progressbar" aria-valuenow={value} aria-valuemin={0} aria-valuemax={100}>
|
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<span style={{ width: `${value}%` }} />
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</div>
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||||
</div>
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||||
);
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}
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@@ -4,60 +4,94 @@
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 24px;
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gap: 28px;
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padding: 24px 0;
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text-align: center;
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}
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.greeting {
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margin: 0;
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.orbLabel {
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margin-top: 4px;
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font-family: var(--font-display);
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font-size: 24px;
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font-size: 22px;
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font-weight: 600;
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letter-spacing: -0.01em;
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text-shadow: 0 2px 12px rgba(0, 0, 0, 0.35);
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}
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.orb {
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.orbContext {
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font-size: 13px;
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opacity: 0.85;
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}
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.note {
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margin: -12px 0 0;
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color: var(--text2);
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font-size: 13px;
|
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}
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.picker {
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display: flex;
|
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flex-direction: column;
|
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gap: 18px;
|
||||
max-width: 720px;
|
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}
|
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|
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.group {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
|
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gap: 6px;
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width: 300px;
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height: 300px;
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max-width: 70vw;
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||||
max-height: 70vw;
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border-radius: 50%;
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color: #fff;
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background:
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radial-gradient(circle at 35% 30%, rgba(156, 198, 255, 0.55), transparent 45%),
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radial-gradient(circle at 65% 70%, var(--wave-color3), transparent 55%),
|
||||
radial-gradient(circle at 50% 50%, var(--wave-color2), var(--wave-color1) 70%);
|
||||
box-shadow: 0 0 80px rgba(47, 128, 255, 0.35);
|
||||
opacity: 0.85;
|
||||
animation: breathe 6s ease-in-out infinite;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.orbLabel {
|
||||
font-family: var(--font-display);
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
@keyframes breathe {
|
||||
50% {
|
||||
transform: scale(1.03);
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.orb {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
|
||||
.soon {
|
||||
max-width: 420px;
|
||||
.groupTitle {
|
||||
margin: 0;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
color: var(--text3);
|
||||
}
|
||||
|
||||
.chips {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.chip {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
height: 38px;
|
||||
padding: 0 16px;
|
||||
border-radius: var(--radius-pill);
|
||||
border: 1px solid var(--line);
|
||||
background: var(--surface2);
|
||||
color: var(--text);
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
transition:
|
||||
background 0.15s,
|
||||
box-shadow 0.15s;
|
||||
}
|
||||
|
||||
.chip > span {
|
||||
color: var(--text2);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.chip:hover {
|
||||
background: var(--surface3);
|
||||
}
|
||||
|
||||
.chipOn,
|
||||
.chipOn:hover {
|
||||
background: var(--accent);
|
||||
border-color: var(--accent);
|
||||
color: #fff;
|
||||
box-shadow: var(--glow);
|
||||
}
|
||||
|
||||
.chipOn > span {
|
||||
color: #fff;
|
||||
}
|
||||
@@ -11,7 +11,23 @@ import {
|
||||
|
||||
export type { PlayContext, Track };
|
||||
|
||||
export interface WaveInfo {
|
||||
sessionId: string;
|
||||
activity: string | null;
|
||||
mood: string | null;
|
||||
/** Рекомендатель недоступен — играет запасная волна. */
|
||||
fallback: boolean;
|
||||
}
|
||||
|
||||
type WaveOutcome = 'complete' | 'skip' | 'skip_early' | 'like' | 'dislike';
|
||||
|
||||
/** Когда в очереди волны остаётся столько треков, просим следующую пачку. */
|
||||
const WAVE_REFILL_AT = 2;
|
||||
/** Скип раньше этого — «ранний» (сильный отрицательный сигнал). */
|
||||
const EARLY_SKIP_MS = 30_000;
|
||||
|
||||
export interface PlayerState {
|
||||
wave: WaveInfo | null;
|
||||
track: Track | null;
|
||||
queue: Track[];
|
||||
index: number;
|
||||
@@ -75,6 +91,8 @@ export class Player {
|
||||
private preloaded: string | null = null;
|
||||
private refreshedFor: string | null = null;
|
||||
private timers: ReturnType<typeof setInterval>[] = [];
|
||||
private waveFeedback: { track_id: string; outcome: WaveOutcome }[] = [];
|
||||
private waveLoading = false;
|
||||
/** Реакция сохранена на сервере — списки на экране нужно перечитать. */
|
||||
onReaction: (() => void) | null = null;
|
||||
|
||||
@@ -90,6 +108,7 @@ export class Player {
|
||||
},
|
||||
});
|
||||
this.state = {
|
||||
wave: null,
|
||||
track: null, queue: [], index: 0, context: null, playing: false, loading: false, positionMs: 0,
|
||||
durationMs: 0, volume: 1, muted: false, shuffle: false, repeat: 'off', error: null,
|
||||
};
|
||||
@@ -135,12 +154,102 @@ export class Player {
|
||||
const target = tracks[index];
|
||||
if (!target || !playable.length) return;
|
||||
this.finishAttempt('skip');
|
||||
this.leaveWave();
|
||||
this.context = context;
|
||||
this.queue.set(playable, Math.max(playable.indexOf(target), 0));
|
||||
this.syncQueue();
|
||||
void this.load(true);
|
||||
}
|
||||
|
||||
// --- «Моя волна» ---
|
||||
|
||||
/** Запустить волну (или перезапустить с новым контекстом). */
|
||||
async startWave(activity: string | null, mood: string | null) {
|
||||
this.finishAttempt('skip');
|
||||
this.leaveWave();
|
||||
const res = unwrap(
|
||||
await this.session.client.POST('/api/v1/wave/sessions', { body: { activity, mood } }),
|
||||
);
|
||||
const tracks = res.tracks.filter((t) => t.available && t.stream_url);
|
||||
if (!tracks.length) {
|
||||
this.update({ error: 'wave.empty' });
|
||||
return;
|
||||
}
|
||||
this.context = { type: 'wave', id: res.session_id };
|
||||
this.queue.shuffle = false;
|
||||
this.queue.repeat = 'off';
|
||||
this.queue.set(tracks, 0);
|
||||
this.update({ wave: { sessionId: res.session_id, activity: res.activity, mood: res.mood, fallback: res.fallback } });
|
||||
this.syncQueue();
|
||||
void this.load(true);
|
||||
}
|
||||
|
||||
/** Сменить занятие / настроение на лету: текущий трек доигрывает, дальше — новая пачка. */
|
||||
async setWaveContext(activity: string | null, mood: string | null) {
|
||||
const wave = this.state.wave;
|
||||
if (!wave) return this.startWave(activity, mood);
|
||||
this.update({ wave: { ...wave, activity, mood } });
|
||||
const res = unwrap(
|
||||
await this.session.client.PATCH('/api/v1/wave/sessions/{id}', {
|
||||
params: { path: { id: wave.sessionId } },
|
||||
body: { activity, mood },
|
||||
}),
|
||||
);
|
||||
this.queue.dropUpcoming();
|
||||
this.queue.append(res.tracks.filter((t) => t.available && t.stream_url));
|
||||
this.update({ wave: { ...wave, activity: res.activity, mood: res.mood, fallback: res.fallback } });
|
||||
this.syncQueue();
|
||||
}
|
||||
|
||||
stopWave() {
|
||||
this.leaveWave();
|
||||
this.pause();
|
||||
}
|
||||
|
||||
private leaveWave() {
|
||||
const wave = this.state.wave;
|
||||
if (!wave) return;
|
||||
this.waveFeedback = [];
|
||||
this.update({ wave: null });
|
||||
void this.session.client
|
||||
.DELETE('/api/v1/wave/sessions/{id}', { params: { path: { id: wave.sessionId } } })
|
||||
.catch(() => undefined);
|
||||
}
|
||||
|
||||
private noteWave(trackId: string, outcome: WaveOutcome) {
|
||||
if (this.state.wave) this.waveFeedback.push({ track_id: trackId, outcome });
|
||||
}
|
||||
|
||||
/**
|
||||
* Следующая пачка волны с накопленными реакциями. refresh — сначала выбросить ещё не начатые треки:
|
||||
* после лайка, дизлайка или раннего скипа очередь должна сразу отразить реакцию.
|
||||
*/
|
||||
private async refillWave(refresh = false) {
|
||||
const wave = this.state.wave;
|
||||
if (!wave || this.waveLoading) return;
|
||||
if (!refresh && this.queue.remaining > WAVE_REFILL_AT) return;
|
||||
this.waveLoading = true;
|
||||
const feedback = this.waveFeedback;
|
||||
this.waveFeedback = [];
|
||||
try {
|
||||
const res = unwrap(
|
||||
await this.session.client.POST('/api/v1/wave/sessions/{id}/next', {
|
||||
params: { path: { id: wave.sessionId } },
|
||||
body: { feedback },
|
||||
}),
|
||||
);
|
||||
if (this.state.wave?.sessionId !== wave.sessionId) return; // волну уже выключили
|
||||
if (refresh) this.queue.dropUpcoming();
|
||||
this.queue.append(res.tracks.filter((t) => t.available && t.stream_url));
|
||||
this.update({ wave: { ...this.state.wave, fallback: res.fallback } });
|
||||
this.syncQueue();
|
||||
} catch {
|
||||
this.waveFeedback = [...feedback, ...this.waveFeedback]; // отправим со следующим запросом
|
||||
} finally {
|
||||
this.waveLoading = false;
|
||||
}
|
||||
}
|
||||
|
||||
toggle() {
|
||||
if (this.state.playing) this.pause();
|
||||
else this.play();
|
||||
@@ -246,6 +355,10 @@ export class Player {
|
||||
throw e;
|
||||
}
|
||||
this.onReaction?.();
|
||||
if (reaction) {
|
||||
this.noteWave(track.id, reaction);
|
||||
void this.refillWave(true);
|
||||
}
|
||||
if (reaction === 'dislike' && this.queue.current?.id === track.id) this.next();
|
||||
}
|
||||
|
||||
@@ -268,6 +381,7 @@ export class Player {
|
||||
});
|
||||
this.updateMediaMetadata(track);
|
||||
this.saveServer();
|
||||
void this.refillWave();
|
||||
if (autoplay) {
|
||||
try {
|
||||
await this.audio.play();
|
||||
@@ -287,6 +401,12 @@ export class Player {
|
||||
const kind = type === 'skip' ? a.outcome(pos) : 'play_end';
|
||||
this.events.push({ type: kind, track_id: a.track.id, position_ms: pos, played_ms: Math.round(a.playedMs) });
|
||||
void this.events.flush();
|
||||
if (kind === 'play_end') this.noteWave(a.track.id, 'complete');
|
||||
else {
|
||||
const early = a.playedMs < EARLY_SKIP_MS;
|
||||
this.noteWave(a.track.id, early ? 'skip_early' : 'skip');
|
||||
if (early) void this.refillWave(true);
|
||||
}
|
||||
}
|
||||
|
||||
private bindAudio() {
|
||||
|
||||
@@ -46,3 +46,14 @@ export { default as repeatIcon } from '@material-symbols/svg-400/rounded/repeat.
|
||||
export { default as repeatOneIcon } from '@material-symbols/svg-400/rounded/repeat_one.svg';
|
||||
export { default as historyIcon } from '@material-symbols/svg-400/rounded/history.svg';
|
||||
export { default as historyFillIcon } from '@material-symbols/svg-400/rounded/history-fill.svg';
|
||||
export { default as waveBoltIcon } from '@material-symbols/svg-400/rounded/bolt.svg';
|
||||
export { default as waveBedtimeIcon } from '@material-symbols/svg-400/rounded/bedtime.svg';
|
||||
export { default as waveCarIcon } from '@material-symbols/svg-400/rounded/directions_car.svg';
|
||||
export { default as waveRunIcon } from '@material-symbols/svg-400/rounded/directions_run.svg';
|
||||
export { default as waveFitnessIcon } from '@material-symbols/svg-400/rounded/fitness_center.svg';
|
||||
export { default as waveHeadphonesIcon } from '@material-symbols/svg-400/rounded/headphones.svg';
|
||||
export { default as waveRainyIcon } from '@material-symbols/svg-400/rounded/rainy.svg';
|
||||
export { default as waveHappyIcon } from '@material-symbols/svg-400/rounded/sentiment_satisfied.svg';
|
||||
export { default as waveSpaIcon } from '@material-symbols/svg-400/rounded/spa.svg';
|
||||
export { default as waveSunIcon } from '@material-symbols/svg-400/rounded/wb_sunny.svg';
|
||||
export { default as waveWeekendIcon } from '@material-symbols/svg-400/rounded/weekend.svg';
|
||||
@@ -17,6 +17,8 @@ const problem = (status: number, code: string, extra: object = {}) => json({ sta
|
||||
|
||||
let seq = 0;
|
||||
|
||||
const WAVE_ID = '00000000-0000-4000-8000-0000000000ee';
|
||||
|
||||
const kino = { id: '00000000-0000-4000-8000-0000000000aa', name: 'Кино' };
|
||||
const albumRef = { id: '00000000-0000-4000-8000-0000000000bb', title: 'Группа крови', year: 1988, cover_url: null, cover_colors: [] };
|
||||
export const albumTracks = ['Группа крови', 'Закрой за мной дверь'].map((title, i) => ({
|
||||
@@ -31,6 +33,7 @@ export const albumTracks = ['Группа крови', 'Закрой за мно
|
||||
available: true,
|
||||
stream_url: `/api/v1/stream/00000000-0000-4000-8000-00000000010${i}?sig=x`,
|
||||
reaction: null as 'like' | 'dislike' | null,
|
||||
features: { bpm: 120, energy: 0.6, loudness_lufs: -12 },
|
||||
}));
|
||||
const albumSummary = {
|
||||
id: '00000000-0000-4000-8000-0000000000bb',
|
||||
@@ -193,6 +196,21 @@ export function fakeApi(initial: FakeUser[]) {
|
||||
duration_ms: 400000,
|
||||
tracks: albumTracks.map((t) => ({ ...t, reaction: reactions.get(t.id) ?? null })),
|
||||
});
|
||||
case 'GET /api/v1/wave/options':
|
||||
return json({
|
||||
activities: [{ key: 'running', icon: 'directions_run' }, { key: 'focus', icon: 'headphones' }],
|
||||
moods: [{ key: 'calm', icon: 'spa' }, { key: 'happy', icon: 'sentiment_satisfied' }],
|
||||
});
|
||||
case 'POST /api/v1/wave/sessions':
|
||||
return json(
|
||||
{ session_id: WAVE_ID, activity: body?.activity ?? null, mood: body?.mood ?? null, tracks: albumTracks, fallback: false },
|
||||
201,
|
||||
);
|
||||
case `PATCH /api/v1/wave/sessions/${WAVE_ID}`:
|
||||
case `POST /api/v1/wave/sessions/${WAVE_ID}/next`:
|
||||
return json({ session_id: WAVE_ID, activity: body?.activity ?? null, mood: body?.mood ?? null, tracks: [], fallback: false });
|
||||
case `DELETE /api/v1/wave/sessions/${WAVE_ID}`:
|
||||
return new Response(null, { status: 204 });
|
||||
case 'POST /api/v1/events':
|
||||
return json({ accepted: (body?.events as unknown[]).length, duplicates: 0, rejected: 0 });
|
||||
case 'GET /api/v1/me/playback-state':
|
||||
|
||||
@@ -17,3 +17,6 @@ Object.defineProperty(HTMLMediaElement.prototype, 'pause', {
|
||||
},
|
||||
});
|
||||
Object.defineProperty(HTMLMediaElement.prototype, 'load', { configurable: true, value() {} });
|
||||
|
||||
// Canvas в jsdom нет: кнопка волны без контекста просто не рисует (как в старых браузерах).
|
||||
Object.defineProperty(HTMLCanvasElement.prototype, 'getContext', { configurable: true, value: () => null });
|
||||
@@ -0,0 +1,188 @@
|
||||
import { useEffect, useRef, type MouseEvent as ReactMouseEvent, type ReactNode } from 'react';
|
||||
|
||||
import { drawLiquid, drawOrb, step, type WaveState } from './draw';
|
||||
|
||||
export interface WaveButtonProps {
|
||||
variant?: 'orb' | 'liquid';
|
||||
playing?: boolean;
|
||||
bpm?: number;
|
||||
energy?: number;
|
||||
colors?: [string, string, string];
|
||||
theme?: 'dark' | 'light';
|
||||
interactive?: boolean;
|
||||
size?: number;
|
||||
label: string;
|
||||
onClick?: () => void;
|
||||
children?: ReactNode;
|
||||
}
|
||||
|
||||
const DEFAULT_COLORS: [string, string, string] = ['#2F80FF', '#7C5CFF', '#35D3FF'];
|
||||
|
||||
function prefersReducedMotion(): boolean {
|
||||
return typeof window !== 'undefined' && !!window.matchMedia?.('(prefers-reduced-motion: reduce)').matches;
|
||||
}
|
||||
|
||||
/**
|
||||
* Кнопка «Моя волна» (docs/design.md#3): в покое «дышит», при игре пульсирует в такт BPM с силой от energy,
|
||||
* тянется к курсору, при нажатии сжимается с отскоком. Enter / пробел — то же, что клик.
|
||||
*/
|
||||
export function WaveButton(props: WaveButtonProps) {
|
||||
const size = props.size ?? 320;
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const labelRef = useRef<HTMLDivElement>(null);
|
||||
const wrapRef = useRef<HTMLDivElement>(null);
|
||||
const st = useRef<WaveState>({
|
||||
hover: 0, hoverT: 0, press: 0, pressV: 0, pressT: 0, mx: 0, my: 0, ang: 0, t: 0, amp: 0, pulse: 0,
|
||||
speed: 1, phase: 0, variant: 'orb', playing: false, bpm: 100, energy: 0.6, colors: DEFAULT_COLORS,
|
||||
dark: true, reduced: false, size,
|
||||
});
|
||||
// Пропсы читаются в цикле анимации через ref — перерисовка React не нужна.
|
||||
const s = st.current;
|
||||
s.variant = props.variant ?? 'orb';
|
||||
s.playing = !!props.playing;
|
||||
s.bpm = props.bpm ?? 100;
|
||||
s.energy = props.energy ?? 0.6;
|
||||
s.colors = props.colors ?? DEFAULT_COLORS;
|
||||
s.dark = props.theme !== 'light';
|
||||
s.size = size;
|
||||
|
||||
useEffect(() => {
|
||||
const cv = canvasRef.current;
|
||||
const ctx = cv?.getContext('2d');
|
||||
if (!cv || !ctx) return;
|
||||
const mq = window.matchMedia?.('(prefers-reduced-motion: reduce)');
|
||||
st.current.reduced = prefersReducedMotion();
|
||||
const onMq = () => (st.current.reduced = prefersReducedMotion());
|
||||
mq?.addEventListener?.('change', onMq);
|
||||
let raf = 0;
|
||||
let last = performance.now();
|
||||
const loop = (now: number) => {
|
||||
const dt = Math.min(0.05, (now - last) / 1000);
|
||||
last = now;
|
||||
const w = st.current;
|
||||
const S = w.size * 1.6;
|
||||
const dpr = window.devicePixelRatio || 1;
|
||||
if (cv.width !== Math.round(S * dpr)) {
|
||||
cv.width = Math.round(S * dpr);
|
||||
cv.height = Math.round(S * dpr);
|
||||
}
|
||||
step(w, dt);
|
||||
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
|
||||
ctx.clearRect(0, 0, S, S);
|
||||
const sc = 1 - w.press * 0.07 + w.hover * 0.02;
|
||||
const r = w.size * 0.5 * sc;
|
||||
const cx = S / 2 + w.mx * w.hover * 6;
|
||||
const cy = S / 2 + w.my * w.hover * 6;
|
||||
if (w.variant === 'liquid') drawLiquid(ctx, cx, cy, r, w, w.t);
|
||||
else drawOrb(ctx, cx, cy, r, w, w.t);
|
||||
if (labelRef.current) labelRef.current.style.transform = `scale(${sc + w.pulse * 0.03})`;
|
||||
raf = requestAnimationFrame(loop);
|
||||
};
|
||||
// Во фоновой вкладке анимация не нужна — останавливаемся до возвращения.
|
||||
const onVisibility = () => {
|
||||
cancelAnimationFrame(raf);
|
||||
if (document.visibilityState === 'visible') {
|
||||
last = performance.now();
|
||||
raf = requestAnimationFrame(loop);
|
||||
}
|
||||
};
|
||||
raf = requestAnimationFrame(loop);
|
||||
document.addEventListener('visibilitychange', onVisibility);
|
||||
return () => {
|
||||
cancelAnimationFrame(raf);
|
||||
document.removeEventListener('visibilitychange', onVisibility);
|
||||
mq?.removeEventListener?.('change', onMq);
|
||||
};
|
||||
}, []);
|
||||
|
||||
const interactive = props.interactive !== false;
|
||||
const onMove = (e: ReactMouseEvent) => {
|
||||
const b = wrapRef.current!.getBoundingClientRect();
|
||||
const x = ((e.clientX - b.left) / b.width) * 2 - 1;
|
||||
const y = ((e.clientY - b.top) / b.height) * 2 - 1;
|
||||
s.mx = x;
|
||||
s.my = y;
|
||||
s.ang = Math.atan2(y, x);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={wrapRef}
|
||||
role={interactive ? 'button' : undefined}
|
||||
tabIndex={interactive ? 0 : undefined}
|
||||
aria-label={interactive ? props.label : undefined}
|
||||
aria-pressed={interactive ? !!props.playing : undefined}
|
||||
aria-hidden={interactive ? undefined : true}
|
||||
onMouseMove={interactive ? onMove : undefined}
|
||||
onMouseEnter={interactive ? () => (s.hoverT = 1) : undefined}
|
||||
onMouseLeave={
|
||||
interactive
|
||||
? () => {
|
||||
s.hoverT = 0;
|
||||
s.pressT = 0;
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
onMouseDown={interactive ? () => (s.pressT = 1) : undefined}
|
||||
onMouseUp={
|
||||
interactive
|
||||
? () => {
|
||||
s.pressT = 0;
|
||||
s.pressV -= 0.12;
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
onClick={interactive ? props.onClick : undefined}
|
||||
onKeyDown={
|
||||
interactive
|
||||
? (e) => {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // пробел здесь — кнопка волны, а не пауза плеера
|
||||
props.onClick?.();
|
||||
}
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
style={{
|
||||
position: 'relative',
|
||||
width: size,
|
||||
height: size,
|
||||
maxWidth: '78vw',
|
||||
maxHeight: '78vw',
|
||||
borderRadius: '50%',
|
||||
cursor: interactive ? 'pointer' : 'default',
|
||||
flexShrink: 0,
|
||||
pointerEvents: interactive ? 'auto' : 'none',
|
||||
}}
|
||||
>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: '-30%',
|
||||
top: '-30%',
|
||||
width: '160%',
|
||||
height: '160%',
|
||||
pointerEvents: 'none',
|
||||
}}
|
||||
/>
|
||||
<div
|
||||
ref={labelRef}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
inset: 0,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
pointerEvents: 'none',
|
||||
color: '#fff',
|
||||
textAlign: 'center',
|
||||
}}
|
||||
>
|
||||
{props.children}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
// Отрисовка кнопки «Моя волна» на Canvas 2D — порт прототипа docs/Разработка дизайна приложения/wave.js
|
||||
// (варианты orb и liquid; «Кольца» не реализуем — docs/design.md).
|
||||
|
||||
export type Rgb = [number, number, number];
|
||||
|
||||
export interface WaveState {
|
||||
hover: number;
|
||||
hoverT: number;
|
||||
press: number;
|
||||
pressV: number;
|
||||
pressT: number;
|
||||
mx: number;
|
||||
my: number;
|
||||
ang: number;
|
||||
t: number;
|
||||
amp: number;
|
||||
pulse: number;
|
||||
speed: number;
|
||||
phase: number;
|
||||
variant: 'orb' | 'liquid';
|
||||
playing: boolean;
|
||||
bpm: number;
|
||||
energy: number;
|
||||
colors: [string, string, string];
|
||||
dark: boolean;
|
||||
reduced: boolean;
|
||||
size: number;
|
||||
}
|
||||
|
||||
export function rgb(hex: string): Rgb {
|
||||
const h = hex.replace('#', '');
|
||||
const full = h.length === 3 ? [...h].map((c) => c + c).join('') : h;
|
||||
const n = parseInt(full, 16);
|
||||
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
|
||||
}
|
||||
|
||||
const rgba = (c: Rgb, a: number) => `rgba(${c[0]},${c[1]},${c[2]},${a})`;
|
||||
const mix = (a: Rgb, b: Rgb, k: number): Rgb => [
|
||||
Math.round(a[0] + (b[0] - a[0]) * k),
|
||||
Math.round(a[1] + (b[1] - a[1]) * k),
|
||||
Math.round(a[2] + (b[2] - a[2]) * k),
|
||||
];
|
||||
|
||||
export function drawOrb(ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number, s: WaveState, t: number) {
|
||||
const [c1, c2, c3] = s.colors.map(rgb) as [Rgb, Rgb, Rgb];
|
||||
const glow = ctx.createRadialGradient(cx, cy, r * 0.6, cx, cy, r * 1.65);
|
||||
glow.addColorStop(0, rgba(c1, 0.32 + s.pulse * 0.35 + s.hover * 0.12));
|
||||
glow.addColorStop(0.5, rgba(c2, 0.1 + s.pulse * 0.12));
|
||||
glow.addColorStop(1, rgba(c1, 0));
|
||||
ctx.fillStyle = glow;
|
||||
ctx.beginPath();
|
||||
ctx.arc(cx, cy, r * 1.65, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.arc(cx, cy, r, 0, Math.PI * 2);
|
||||
ctx.clip();
|
||||
ctx.fillStyle = s.dark ? '#060B1C' : '#0B1533';
|
||||
ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
|
||||
ctx.globalCompositeOperation = 'lighter';
|
||||
const blobs = [c1, c2, c3, c1, c2];
|
||||
blobs.forEach((c, i) => {
|
||||
const a = t * (0.25 + i * 0.07) + i * 1.7;
|
||||
const bx = cx + Math.cos(a) * r * (0.35 + 0.12 * Math.sin(t * 0.3 + i)) + s.mx * r * 0.18 * s.hover;
|
||||
const by = cy + Math.sin(a * 1.3) * r * 0.38 + s.my * r * 0.18 * s.hover;
|
||||
const br = r * (0.75 + 0.15 * Math.sin(t * 0.7 + i) + s.pulse * 0.2);
|
||||
const g = ctx.createRadialGradient(bx, by, 0, bx, by, br);
|
||||
g.addColorStop(0, rgba(c, 0.55));
|
||||
g.addColorStop(1, rgba(c, 0));
|
||||
ctx.fillStyle = g;
|
||||
ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
|
||||
});
|
||||
const lines = 9;
|
||||
for (let l = 0; l < lines; l++) {
|
||||
const yy = cy - r * 0.75 + (l / (lines - 1)) * r * 1.5;
|
||||
const amp = r * (0.03 + 0.05 * s.amp + 0.09 * s.pulse + 0.03 * s.hover);
|
||||
ctx.beginPath();
|
||||
for (let x = -r; x <= r; x += 4) {
|
||||
const y = yy + Math.sin((x / r) * (3 + l * 0.4) + t * (1.2 + l * 0.15) + l) * amp * Math.cos((x / r) * 1.4);
|
||||
if (x === -r) ctx.moveTo(cx + x, y);
|
||||
else ctx.lineTo(cx + x, y);
|
||||
}
|
||||
ctx.strokeStyle = `rgba(255,255,255,${0.05 + 0.05 * s.amp + (l % 3 === 0 ? 0.05 : 0)})`;
|
||||
ctx.lineWidth = 1.5;
|
||||
ctx.stroke();
|
||||
}
|
||||
ctx.globalCompositeOperation = 'source-over';
|
||||
const hl = ctx.createRadialGradient(cx - r * 0.35, cy - r * 0.45, 0, cx - r * 0.35, cy - r * 0.45, r * 0.9);
|
||||
hl.addColorStop(0, 'rgba(255,255,255,0.18)');
|
||||
hl.addColorStop(1, 'rgba(255,255,255,0)');
|
||||
ctx.fillStyle = hl;
|
||||
ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
|
||||
ctx.restore();
|
||||
ctx.beginPath();
|
||||
ctx.arc(cx, cy, r - 0.5, 0, Math.PI * 2);
|
||||
ctx.strokeStyle = rgba(mix(c1, [255, 255, 255], 0.4), 0.35 + s.pulse * 0.3);
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
export function drawLiquid(ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number, s: WaveState, t: number) {
|
||||
const cols = s.colors.map(rgb) as [Rgb, Rgb, Rgb];
|
||||
const glow = ctx.createRadialGradient(cx, cy, r * 0.4, cx, cy, r * 1.6);
|
||||
glow.addColorStop(0, rgba(cols[0], 0.3 + s.pulse * 0.3));
|
||||
glow.addColorStop(1, rgba(cols[0], 0));
|
||||
ctx.fillStyle = glow;
|
||||
ctx.beginPath();
|
||||
ctx.arc(cx, cy, r * 1.6, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.globalCompositeOperation = s.dark ? 'lighter' : 'source-over';
|
||||
for (let L = 0; L < 3; L++) {
|
||||
ctx.beginPath();
|
||||
const P = 140;
|
||||
for (let j = 0; j <= P; j++) {
|
||||
const th = (j / P) * Math.PI * 2;
|
||||
const w =
|
||||
1 +
|
||||
0.06 * Math.sin(3 * th + t * (0.9 + L * 0.2) + L * 2) +
|
||||
0.04 * Math.sin(5 * th - t * (1.3 + L * 0.1) + L) +
|
||||
0.03 * Math.sin(7 * th + t * 1.7) * (0.5 + s.amp) +
|
||||
0.08 * s.pulse * Math.sin(2 * th + L) +
|
||||
0.16 * s.hover * Math.pow(Math.max(0, Math.cos(th - s.ang)), 3);
|
||||
const rr = r * (0.86 - L * 0.07) * w;
|
||||
const x = cx + Math.cos(th) * rr;
|
||||
const y = cy + Math.sin(th) * rr;
|
||||
if (j) ctx.lineTo(x, y);
|
||||
else ctx.moveTo(x, y);
|
||||
}
|
||||
const ox = Math.cos(t * 0.4 + L * 2) * r * 0.3;
|
||||
const oy = Math.sin(t * 0.5 + L) * r * 0.3;
|
||||
const g = ctx.createRadialGradient(cx + ox, cy + oy, 0, cx, cy, r * 1.1);
|
||||
g.addColorStop(0, rgba(mix(cols[L]!, [255, 255, 255], 0.25), 0.85));
|
||||
g.addColorStop(1, rgba(cols[L]!, 0.25));
|
||||
ctx.fillStyle = g;
|
||||
ctx.globalAlpha = s.dark ? 0.6 : 0.75;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.globalAlpha = 1;
|
||||
ctx.globalCompositeOperation = 'source-over';
|
||||
}
|
||||
|
||||
/** Шаг физики: пружины hover / press, амплитуда при игре, пульс в такт BPM (docs/design.md#3). */
|
||||
export function step(s: WaveState, dt: number) {
|
||||
s.hover += (s.hoverT - s.hover) * 0.08;
|
||||
s.pressV += (s.pressT - s.press) * 0.35;
|
||||
s.pressV *= 0.62;
|
||||
s.press += s.pressV;
|
||||
s.amp += ((s.playing ? 1 : 0) - s.amp) * 0.04;
|
||||
s.speed = s.reduced ? 0.15 : 1 + s.hover * 1.4 + s.amp * 0.7;
|
||||
s.t += dt * s.speed;
|
||||
if (s.playing && !s.reduced) {
|
||||
s.phase = (s.phase + (dt * s.bpm) / 60) % 1;
|
||||
s.pulse += (Math.pow(1 - s.phase, 4) * (0.35 + s.energy * 0.65) - s.pulse) * 0.5;
|
||||
} else {
|
||||
s.pulse += ((s.reduced ? 0 : (Math.sin(s.t * 1.1) * 0.5 + 0.5) * 0.12) - s.pulse) * 0.1;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user