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- My Wave is rendered with react-native-skia on the UI thread; physics and colour helpers moved to @pipu/core (wave-anim) and shared with web. - Full-screen player honours ui_prefs.mobile_player (cover / wave). - Theme switching (dark / light / system) via a theme context and useColors() across all screens. - Profile: theme, wave variant, player view, sound quality sheet (Wi-Fi / mobile / downloads), recent-tracks cache clearing on next cold start, and a change-password sheet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
106 lines
4.5 KiB
TypeScript
106 lines
4.5 KiB
TypeScript
// Отрисовка кнопки «Моя волна» на Canvas 2D — порт прототипа docs/Разработка дизайна приложения/wave.js
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// (варианты orb и liquid; «Кольца» не реализуем — docs/design.md). Физика и цвета — в @pipu/core (wave-anim).
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import { mix, rgb, rgba, type Rgb, type WaveState } from '@pipu/core';
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export { rgb, step, type Rgb, type WaveState } from '@pipu/core';
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export function drawOrb(ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number, s: WaveState, t: number) {
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const [c1, c2, c3] = s.colors.map(rgb) as [Rgb, Rgb, Rgb];
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const glow = ctx.createRadialGradient(cx, cy, r * 0.6, cx, cy, r * 1.65);
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glow.addColorStop(0, rgba(c1, 0.32 + s.pulse * 0.35 + s.hover * 0.12));
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glow.addColorStop(0.5, rgba(c2, 0.1 + s.pulse * 0.12));
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glow.addColorStop(1, rgba(c1, 0));
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ctx.fillStyle = glow;
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ctx.beginPath();
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ctx.arc(cx, cy, r * 1.65, 0, Math.PI * 2);
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ctx.fill();
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ctx.save();
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ctx.beginPath();
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ctx.arc(cx, cy, r, 0, Math.PI * 2);
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ctx.clip();
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ctx.fillStyle = s.dark ? '#060B1C' : '#0B1533';
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ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
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ctx.globalCompositeOperation = 'lighter';
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const blobs = [c1, c2, c3, c1, c2];
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blobs.forEach((c, i) => {
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const a = t * (0.25 + i * 0.07) + i * 1.7;
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const bx = cx + Math.cos(a) * r * (0.35 + 0.12 * Math.sin(t * 0.3 + i)) + s.mx * r * 0.18 * s.hover;
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const by = cy + Math.sin(a * 1.3) * r * 0.38 + s.my * r * 0.18 * s.hover;
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const br = r * (0.75 + 0.15 * Math.sin(t * 0.7 + i) + s.pulse * 0.2);
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const g = ctx.createRadialGradient(bx, by, 0, bx, by, br);
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g.addColorStop(0, rgba(c, 0.55));
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g.addColorStop(1, rgba(c, 0));
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ctx.fillStyle = g;
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ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
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});
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const lines = 9;
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for (let l = 0; l < lines; l++) {
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const yy = cy - r * 0.75 + (l / (lines - 1)) * r * 1.5;
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const amp = r * (0.03 + 0.05 * s.amp + 0.09 * s.pulse + 0.03 * s.hover);
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ctx.beginPath();
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for (let x = -r; x <= r; x += 4) {
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const y = yy + Math.sin((x / r) * (3 + l * 0.4) + t * (1.2 + l * 0.15) + l) * amp * Math.cos((x / r) * 1.4);
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if (x === -r) ctx.moveTo(cx + x, y);
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else ctx.lineTo(cx + x, y);
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}
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ctx.strokeStyle = `rgba(255,255,255,${0.05 + 0.05 * s.amp + (l % 3 === 0 ? 0.05 : 0)})`;
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ctx.lineWidth = 1.5;
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ctx.stroke();
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}
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ctx.globalCompositeOperation = 'source-over';
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const hl = ctx.createRadialGradient(cx - r * 0.35, cy - r * 0.45, 0, cx - r * 0.35, cy - r * 0.45, r * 0.9);
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hl.addColorStop(0, 'rgba(255,255,255,0.18)');
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hl.addColorStop(1, 'rgba(255,255,255,0)');
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ctx.fillStyle = hl;
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ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
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ctx.restore();
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ctx.beginPath();
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ctx.arc(cx, cy, r - 0.5, 0, Math.PI * 2);
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ctx.strokeStyle = rgba(mix(c1, [255, 255, 255], 0.4), 0.35 + s.pulse * 0.3);
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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export function drawLiquid(ctx: CanvasRenderingContext2D, cx: number, cy: number, r: number, s: WaveState, t: number) {
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const cols = s.colors.map(rgb) as [Rgb, Rgb, Rgb];
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const glow = ctx.createRadialGradient(cx, cy, r * 0.4, cx, cy, r * 1.6);
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glow.addColorStop(0, rgba(cols[0], 0.3 + s.pulse * 0.3));
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glow.addColorStop(1, rgba(cols[0], 0));
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ctx.fillStyle = glow;
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ctx.beginPath();
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ctx.arc(cx, cy, r * 1.6, 0, Math.PI * 2);
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ctx.fill();
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ctx.globalCompositeOperation = s.dark ? 'lighter' : 'source-over';
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for (let L = 0; L < 3; L++) {
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ctx.beginPath();
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const P = 140;
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for (let j = 0; j <= P; j++) {
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const th = (j / P) * Math.PI * 2;
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const w =
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1 +
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0.06 * Math.sin(3 * th + t * (0.9 + L * 0.2) + L * 2) +
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0.04 * Math.sin(5 * th - t * (1.3 + L * 0.1) + L) +
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0.03 * Math.sin(7 * th + t * 1.7) * (0.5 + s.amp) +
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0.08 * s.pulse * Math.sin(2 * th + L) +
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0.16 * s.hover * Math.pow(Math.max(0, Math.cos(th - s.ang)), 3);
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const rr = r * (0.86 - L * 0.07) * w;
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const x = cx + Math.cos(th) * rr;
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const y = cy + Math.sin(th) * rr;
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if (j) ctx.lineTo(x, y);
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else ctx.moveTo(x, y);
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}
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const ox = Math.cos(t * 0.4 + L * 2) * r * 0.3;
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const oy = Math.sin(t * 0.5 + L) * r * 0.3;
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const g = ctx.createRadialGradient(cx + ox, cy + oy, 0, cx, cy, r * 1.1);
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g.addColorStop(0, rgba(mix(cols[L]!, [255, 255, 255], 0.25), 0.85));
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g.addColorStop(1, rgba(cols[L]!, 0.25));
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ctx.fillStyle = g;
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ctx.globalAlpha = s.dark ? 0.6 : 0.75;
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ctx.fill();
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}
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ctx.globalAlpha = 1;
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ctx.globalCompositeOperation = 'source-over';
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}
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