[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_fetus_body.png" id="1_eqxvo"]

[sub_resource type="Animation" id="Animation_pn713"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_tp17g"]
_data = {
&"animation": SubResource("Animation_pn713")
}

[node name="Native" type="Node2D" unique_id=1303642182]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1422130088]
position = Vector2(640.15027, 408.78375)
scale = Vector2(9.712464, -9.712464)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=955988603]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=145260405]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=598959632]
texture = ExtResource("1_eqxvo")
skeleton = NodePath("..")
polygon = PackedVector2Array(19.79034, 2.32794, -7.031919, -24.62982, -19.82129, 8.40875, -1.0554816, 34.67542)
uv = PackedVector2Array(41.790344, 35.17206, 14.968079, 62.12982, 2.178711, 29.091248, 20.944519, 2.824585)
polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=663527354]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_tp17g")
