[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/baby/spine/human_suckle_right_body.png" id="1_7x4av"]

[sub_resource type="Animation" id="Animation_tax6h"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbn3g"]
_data = {
&"animation": SubResource("Animation_tax6h")
}

[node name="Native" type="Node2D" unique_id=314093387]

[node name="SpineRoot" type="Node2D" parent="." unique_id=679494415]
position = Vector2(579.9116, 60.318928)
scale = Vector2(15.429341, -15.429341)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=805932432]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1079818798]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1949708393]
texture = ExtResource("1_7x4av")
skeleton = NodePath("..")
polygon = PackedVector2Array(24.018562, -32.09669, -8.779638, -38.08854, -16.22972, -5.21896, 18.45294, -0.75707)
uv = PackedVector2Array(37.06482, 36.9516, 3.7243652, 37.157135, 2.0951462, 3.4931946, 37.02568, 5.1216125)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(1, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=859274017]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_sbn3g")
