[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_right_head.png" id="1_br051"]

[sub_resource type="Animation" id="Animation_y36ft"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_pxh0a"]
_data = {
&"animation": SubResource("Animation_y36ft")
}

[node name="Native" type="Node2D" unique_id=1379339510]

[node name="SpineRoot" type="Node2D" parent="." unique_id=77972594]
position = Vector2(652.45526, 486.41873)
scale = Vector2(10.73134, -10.73134)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=422833759]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1947108917]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=836064869]
texture = ExtResource("1_br051")
skeleton = NodePath("..")
polygon = PackedVector2Array(28.3728, -10.09888, 7.9037504, -15.04913, -5.9216294, -15.05695, -30.69409, -0.94025, 8.275628, 38.61761)
uv = PackedVector2Array(61.372803, 51.098843, 40.903748, 56.0491, 27.07837, 56.05688, 2.3059082, 41.940193, 41.275635, 2.3823738)
polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 1, 4), PackedInt32Array(1, 2, 4)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=592726180]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_pxh0a")
