[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_fetus_head.png" id="1_ytw40"]

[sub_resource type="Animation" id="Animation_vrsxw"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_nlkrn"]
_data = {
&"animation": SubResource("Animation_vrsxw")
}

[node name="Native" type="Node2D" unique_id=1318674229]

[node name="SpineRoot" type="Node2D" parent="." unique_id=349822852]
position = Vector2(567.13293, 299.49667)
scale = Vector2(11.60377, -11.60377)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=2100735043]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1123960848]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1910025007]
texture = ExtResource("1_ytw40")
skeleton = NodePath("..")
polygon = PackedVector2Array(28.01947, 1.16827, 28.036621, -23.85913, 7.8289814, -30.03363, -15.477419, -12.85651, 3.718019, 19.60541)
uv = PackedVector2Array(46.022045, 21.331703, 46.039253, 46.359085, 25.831589, 52.533646, 2.5252266, 35.356483, 21.720638, 2.8945923)
polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=507376175]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_nlkrn")
