[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/baby/spine/human_suckle_left_head.png" id="1_fq8ld"]

[sub_resource type="Animation" id="Animation_4jm61"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_thcup"]
_data = {
&"animation": SubResource("Animation_4jm61")
}

[node name="Native" type="Node2D" unique_id=2084305987]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1676677466]
position = Vector2(509.53018, 482.5794)
scale = Vector2(11.636964, -11.636964)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=545166432]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1419541036]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2012225221]
texture = ExtResource("1_fq8ld")
skeleton = NodePath("..")
polygon = PackedVector2Array(35.40454, 21.76181, 17.65179, -13.97603, -12.981199, -14.2151, -4.3984413, 35.28235)
uv = PackedVector2Array(50.40548, 16.239304, 32.652763, 51.977104, 2.0197525, 52.2162, 10.602486, 2.7187805)
polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2073645008]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_thcup")
