[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right_head.png" id="1_7dm35"]

[sub_resource type="Animation" id="Animation_s3do5"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_kh3ja"]
_data = {
&"animation": SubResource("Animation_s3do5")
}

[node name="Native" type="Node2D" unique_id=175023899]

[node name="SpineRoot" type="Node2D" parent="." unique_id=162734459]
position = Vector2(622.3149, 362.56836)
scale = Vector2(12.046966, -12.046966)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=86054674]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=450178021]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=577312579]
texture = ExtResource("1_7dm35")
skeleton = NodePath("..")
polygon = PackedVector2Array(16.123598, 23.93896, 23.30249, -5.30426, 0.039491035, -23.69324, -20.36646, -2.02386, -11.635991, 24.11963)
uv = PackedVector2Array(39.123596, 3.0610352, 46.30249, 32.30426, 23.03949, 50.693237, 2.633545, 29.023804, 11.364014, 2.880371)
polygons = [PackedInt32Array(4, 1, 3), PackedInt32Array(1, 4, 0), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=618000636]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_kh3ja")
