[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_fetus_head.png" id="1_jfutj"]

[sub_resource type="Animation" id="Animation_v6g6p"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_jrjy3"]
_data = {
&"animation": SubResource("Animation_v6g6p")
}

[node name="Native" type="Node2D" unique_id=2018783646]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1237598475]
position = Vector2(571.33527, 266.6849)
scale = Vector2(12.471136, -12.471136)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1941940567]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1791027536]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=661302065]
texture = ExtResource("1_jfutj")
skeleton = NodePath("..")
polygon = PackedVector2Array(28.07397, -0.15625, 27.997442, -23.60748, 6.8238516, -30.57581, -17.06219, -9.20984, 9.525209, 15.61084)
uv = PackedVector2Array(48.073975, 18.65625, 47.997437, 42.107483, 26.823853, 49.075806, 2.9378052, 27.709839, 29.525208, 2.8892212)
polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=52891748]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_jrjy3")
