[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/baby/spine/human_suckle_right_head.png" id="1_1fhya"]

[sub_resource type="Animation" id="Animation_qgjfa"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_32stn"]
_data = {
&"animation": SubResource("Animation_qgjfa")
}

[node name="Native" type="Node2D" unique_id=2035234422]

[node name="SpineRoot" type="Node2D" parent="." unique_id=790701560]
position = Vector2(669.0725, 418.00403)
scale = Vector2(10.145827, -10.145827)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=926962901]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1996407557]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=721012348]
texture = ExtResource("1_1fhya")
skeleton = NodePath("..")
polygon = PackedVector2Array(24.7469, 5.47355, -0.13018902, -22.66902, -30.47783, -2.32667, -4.6263213, 34.10309)
uv = PackedVector2Array(58.303894, 36.08136, 28.917725, 59.4765, 2.5636597, 34.17334, 34.34845, 2.7861328)
polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1509769920]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_32stn")
