[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_left_body.png" id="1_3dw2k"]

[sub_resource type="Animation" id="Animation_c71vc"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_6tgdw"]
_data = {
&"animation": SubResource("Animation_c71vc")
}

[node name="Native" type="Node2D" unique_id=1276270004]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1305415633]
position = Vector2(711.48865, 188.09787)
scale = Vector2(15.542955, -15.542955)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=849627807]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=8734201]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=822154550]
texture = ExtResource("1_3dw2k")
skeleton = NodePath("..")
polygon = PackedVector2Array(18.047491, -27.02371, -12.655329, -27.03072, -27.24634, -9.64471, 18.00897, 4.9111)
uv = PackedVector2Array(48.04903, 34.024582, 17.34621, 34.0316, 2.75523, 16.64566, 48.010498, 2.0897675)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=497457706]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_6tgdw")
