[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_left_head.png" id="1_6618k"]

[sub_resource type="Animation" id="Animation_sown7"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_8td5o"]
_data = {
&"animation": SubResource("Animation_sown7")
}

[node name="Native" type="Node2D" unique_id=1209524120]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1774105640]
position = Vector2(521.2492, 448.17987)
scale = Vector2(11.857566, -11.857566)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=421130275]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1474956947]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=726623241]
texture = ExtResource("1_6618k")
skeleton = NodePath("..")
polygon = PackedVector2Array(33.13171, 7.56232, 7.657961, -16.8517, -13.10217, -10.08649, -6.072751, 26.12964, 19.310669, 31.72488)
uv = PackedVector2Array(49.132553, 26.438362, 23.65886, 50.852432, 2.898758, 44.087204, 9.928131, 7.871048, 35.31157, 2.2758331)
polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1134143793]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_8td5o")
