[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/orc_human/spine/orcarmor_icon.png" id="1_dgbdv"]

[sub_resource type="Animation" id="Animation_muf2w"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_flobb"]
_data = {
&"animation": SubResource("Animation_muf2w")
}

[node name="Native" type="Node2D" unique_id=406597183]

[node name="SpineRoot" type="Node2D" parent="." unique_id=415606888]
position = Vector2(640, 360)
scale = Vector2(4.8403363, -4.8403363)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=970529992]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1262256176]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=280913839]
texture = ExtResource("1_dgbdv")
skeleton = NodePath("..")
polygon = PackedVector2Array(0.9403574, 59.5, 57.6203, 39.13388, 58.5, 7.08941, 58.5, -4.72287, 3.5159426, -59.5, -2.8145773, -59.5, -58.5, -3.7065, -58.5, 3.72458, -2.6067226, 59.5)
uv = PackedVector2Array(61.440372, 2, 118.12029, 22.36612, 119, 54.41059, 119, 66.22287, 64.01593, 121.00001, 57.685413, 121.00001, 2, 65.206505, 2, 57.77542, 57.89328, 2)
polygons = [PackedInt32Array(0, 6, 7), PackedInt32Array(2, 0, 1), PackedInt32Array(0, 5, 6), PackedInt32Array(8, 0, 7), PackedInt32Array(0, 2, 5), PackedInt32Array(3, 5, 2), PackedInt32Array(4, 5, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1276779041]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_flobb")
