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loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_twque"]
_data = {
&"animation": SubResource("Animation_skry4")
}

[node name="Native" type="Node2D" unique_id=62529072]

[node name="SpineRoot" type="Node2D" parent="." unique_id=61673916]
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scale = Vector2(4.2985077, -4.2985077)

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bone_angle = 0.0

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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skeleton = NodePath("..")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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skeleton = NodePath("..")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=260263539]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_twque")
