[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_left_body.png" id="1_oej1s"]

[sub_resource type="Animation" id="Animation_v3cf3"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_58oue"]
_data = {
&"animation": SubResource("Animation_v3cf3")
}

[node name="Native" type="Node2D" unique_id=431685373]

[node name="SpineRoot" type="Node2D" parent="." unique_id=835593492]
position = Vector2(707.82623, 178.3794)
scale = Vector2(15.735728, -15.735728)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1535274928]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1673223291]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=742772510]
texture = ExtResource("1_oej1s")
skeleton = NodePath("..")
polygon = PackedVector2Array(18.05823, 4.92093, 18.059141, -25.9536, -8.015559, -28.00478, -26.67981, -9.44476)
uv = PackedVector2Array(47.05964, 2.0800781, 47.06058, 32.954483, 20.985897, 35.005722, 2.3216553, 16.445694)
polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=995242996]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_58oue")
