[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/orc_elf1/spine/orcextractor_icon.png" id="1_wc66s"]

[sub_resource type="Animation" id="Animation_kyi6g"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_fgutl"]
_data = {
&"animation": SubResource("Animation_kyi6g")
}

[node name="Native" type="Node2D" unique_id=1753327938]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1438423250]
position = Vector2(640, 360)
scale = Vector2(4.8403363, -4.8403363)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1528273785]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1210257956]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1872219901]
texture = ExtResource("1_wc66s")
skeleton = NodePath("..")
polygon = PackedVector2Array(2.5532973, 59.5, 58.5, 19.80742, 58.5, -4.55662, 4.0424323, -59.5, -2.9982274, -59.5, -58.5, -3.72896, -58.5, 3.86498, -2.6805527, 59.5)
uv = PackedVector2Array(63.05329, 2, 119, 41.692585, 119, 66.05662, 64.54243, 121.00001, 57.50177, 121.00001, 2, 65.22896, 2, 57.63502, 57.81945, 2)
polygons = [PackedInt32Array(2, 5, 6), PackedInt32Array(0, 1, 2), PackedInt32Array(2, 4, 5), PackedInt32Array(6, 7, 0), PackedInt32Array(6, 0, 2), PackedInt32Array(3, 4, 2)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1028766893]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_fgutl")
