[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_fetus_head.png" id="1_fco3d"]

[sub_resource type="Animation" id="Animation_a1dt8"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_h75sn"]
_data = {
&"animation": SubResource("Animation_a1dt8")
}

[node name="Native" type="Node2D" unique_id=908903792]

[node name="SpineRoot" type="Node2D" parent="." unique_id=109271835]
position = Vector2(480.43417, 212.56839)
scale = Vector2(13.326193, -13.326193)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1052756650]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1266978529]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1827654801]
texture = ExtResource("1_fco3d")
skeleton = NodePath("..")
polygon = PackedVector2Array(19.9325, 10.54828, 32.40961, -14.09149, 13.981381, -32.67487, -8.461909, -19.28748, -2.3521104, 10.5224)
uv = PackedVector2Array(30.932495, 2.9517212, 43.409607, 27.591492, 24.981384, 46.174866, 2.538086, 32.787476, 8.647888, 2.9776)
polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(1, 3, 0), PackedInt32Array(1, 2, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=103881332]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_h75sn")
