[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_right_body.png" id="1_shahb"]

[sub_resource type="Animation" id="Animation_bfb7t"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_s743f"]
_data = {
&"animation": SubResource("Animation_bfb7t")
}

[node name="Native" type="Node2D" unique_id=710702221]

[node name="SpineRoot" type="Node2D" parent="." unique_id=124845256]
position = Vector2(631.8881, 112.1249)
scale = Vector2(13.702934, -13.702934)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=290247424]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1419427722]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=335963061]
texture = ExtResource("1_shahb")
skeleton = NodePath("..")
polygon = PackedVector2Array(26.27991, -3.03253, 14.526552, -33.26141, -15.020808, -33.0329, -25.09595, -2.91699)
uv = PackedVector2Array(54.279957, 3.03257, 42.526646, 33.261383, 12.9792595, 33.032867, 2.90411, 2.9170074)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=777698474]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_s743f")
