[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_right_body.png" id="1_baukb"]

[sub_resource type="Animation" id="Animation_ogvo7"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_8gjfr"]
_data = {
&"animation": SubResource("Animation_ogvo7")
}

[node name="Native" type="Node2D" unique_id=2079230484]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1937691472]
position = Vector2(630.6114, 111.75841)
scale = Vector2(13.686479, -13.686479)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1025106074]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=227196284]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1092829673]
texture = ExtResource("1_baukb")
skeleton = NodePath("..")
polygon = PackedVector2Array(26.40479, -2.91473, 14.364382, -33.36072, -15.056338, -32.92847, -25.03284, -2.98456)
uv = PackedVector2Array(54.40487, 2.9155655, 42.364426, 33.361565, 12.943726, 32.92932, 2.9672241, 2.9853973)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1126845743]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_8gjfr")
