[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus_head.png" id="1_csk2a"]

[sub_resource type="Animation" id="Animation_0oyta"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_efwbi"]
_data = {
&"animation": SubResource("Animation_0oyta")
}

[node name="Native" type="Node2D" unique_id=1367499489]

[node name="SpineRoot" type="Node2D" parent="." unique_id=278639320]
position = Vector2(481.08218, 259.3252)
scale = Vector2(14.104486, -14.104486)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=388805081]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1211166260]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=223474216]
texture = ExtResource("1_csk2a")
skeleton = NodePath("..")
polygon = PackedVector2Array(29.669312, -27.55682, -7.1349487, -27.52875, -6.9494004, 13.28125, 26.65991, 11.85565)
uv = PackedVector2Array(39.669296, 43.056793, 2.865097, 43.028687, 3.050583, 2.218689, 36.659958, 3.6442566)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(1, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2115036245]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_efwbi")
