[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_left_body.png" id="1_ultrv"]

[sub_resource type="Animation" id="Animation_2m5bi"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_lfpja"]
_data = {
&"animation": SubResource("Animation_2m5bi")
}

[node name="Native" type="Node2D" unique_id=458484600]

[node name="SpineRoot" type="Node2D" parent="." unique_id=443118353]
position = Vector2(655.953, 164.75206)
scale = Vector2(12.280292, -12.280292)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=40648165]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1436526559]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1238291599]
texture = ExtResource("1_ultrv")
skeleton = NodePath("..")
polygon = PackedVector2Array(26.96252, 7.55292, 6.280212, -39.3515, -29.56067, -10.4856, -4.40588, -2.09955)
uv = PackedVector2Array(58.962524, 2.4470825, 38.280212, 49.3515, 2.439331, 20.485596, 27.594116, 12.099548)
polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1099051849]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_lfpja")
