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[sub_resource type="Animation" id="Animation_rkroi"]
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loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_l354v"]
_data = {
&"animation": SubResource("Animation_rkroi")
}

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position = Vector2(640, 332.67154)
scale = Vector2(4.2043796, -4.2043796)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1323054369]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1337818188]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

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skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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z_index = 2
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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z_index = 3
texture = ExtResource("1_4vxsh")
skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="M_eye" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1467308926]
z_index = 4
texture = ExtResource("1_4vxsh")
skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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z_index = 5
texture = ExtResource("1_4vxsh")
skeleton = NodePath("..")
polygon = PackedVector2Array(38, -20, -2.999999, -20, -2.9999998, -7, 38, -7)
uv = PackedVector2Array(161, 228, 119.99999, 228, 119.99999, 215, 161, 215)
polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
z_index = 6
texture = ExtResource("1_4vxsh")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="M_headA2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1609997323]
z_index = 8
texture = ExtResource("1_4vxsh")
skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="M_headA1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=134420048]
modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
z_index = 9
texture = ExtResource("1_4vxsh")
skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=793685841]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_l354v")
