[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_left.png" id="1_w4acn"]

[sub_resource type="Animation" id="Animation_5ejnn"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cryp"]
_data = {
&"animation": SubResource("Animation_5ejnn")
}

[node name="Native" type="Node2D" unique_id=450266576]

[node name="SpineRoot" type="Node2D" parent="." unique_id=2038630147]
position = Vector2(601.3139, 383.80945)
scale = Vector2(8.837547, -8.837547)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1632115800]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=32448254]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="baby_body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=224844598]
texture = ExtResource("1_w4acn")
skeleton = NodePath("..")
polygon = PackedVector2Array(18.05194, 4.9483, 18.067081, -23.16284, -6.2595787, -29.8941, -26.6496, -9.43146)
uv = PackedVector2Array(98.05194, 18.051697, 98.06708, 46.16284, 73.74042, 52.894104, 53.35034, 32.43152)
polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="baby_head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=972903356]
z_index = 1
texture = ExtResource("1_w4acn")
skeleton = NodePath("..")
polygon = PackedVector2Array(35.40454, 21.76181, 17.65179, -13.97603, -12.981199, -14.2151, -4.3984413, 35.28235)
uv = PackedVector2Array(50.405457, 16.239258, 32.65271, 51.97711, 2.0197144, 52.216187, 10.602478, 2.71875)
polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1980052890]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_6cryp")
