[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_right_body.png" id="1_rr0ym"]

[sub_resource type="Animation" id="Animation_6fwia"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_rgvm7"]
_data = {
&"animation": SubResource("Animation_6fwia")
}

[node name="Native" type="Node2D" unique_id=51264744]

[node name="SpineRoot" type="Node2D" parent="." unique_id=1744541452]
position = Vector2(631.8881, 112.1249)
scale = Vector2(13.702934, -13.702934)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=954686238]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=150927338]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1318405968]
texture = ExtResource("1_rr0ym")
skeleton = NodePath("..")
polygon = PackedVector2Array(26.27991, -3.03253, 14.526552, -33.26141, -15.020808, -33.0329, -25.09595, -2.91699)
uv = PackedVector2Array(54.279957, 3.03257, 42.526646, 33.261383, 12.9792595, 33.032867, 2.90411, 2.9170074)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=310390105]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_rgvm7")
