[gd_scene format=3]

[ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus_body.png" id="1_ax1o8"]

[sub_resource type="Animation" id="Animation_38unr"]
length = 0.001
loop_mode = 1

[sub_resource type="AnimationLibrary" id="AnimationLibrary_xwvj3"]
_data = {
&"animation": SubResource("Animation_38unr")
}

[node name="Native" type="Node2D" unique_id=1404435047]

[node name="SpineRoot" type="Node2D" parent="." unique_id=551530135]
position = Vector2(673.3597, 448.94968)
scale = Vector2(13.670758, -13.670758)

[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1984610062]

[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=559335617]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0

[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=809187596]
texture = ExtResource("1_ax1o8")
skeleton = NodePath("..")
polygon = PackedVector2Array(10.128301, -14.5603, -18.21503, -14.47467, -13.609681, 27.57343, 13.334589, 25.3028)
uv = PackedVector2Array(31.128296, 45.060303, 2.7849731, 44.97467, 7.39032, 2.9265747, 34.334595, 5.1972046)
polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=492969549]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_xwvj3")
