{
	"PrototypeId": "Goblin",
	
	"Id": "GoblinBow",
	"Name": "#Goblin",
	"Figure": "Goblin",
	
	"AttackProjectile": "GoblinArrow",
	"Defense": [0],

	"ScriptCombat": "CharacterBehaviourScripts.Range",

	"Skill": [
		{
			"Hide": true,
			"HitType": "Projectile:GoblinArrow",
			"State": "Attack",
			"Range": [13],
		},
		{
			"Name": "#SkillNameGoblin",
			"Text": "#SkillTextGoblin",
			
			"Inactive": true,
		},
	],
}