ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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{
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"Id": "Door1",
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"Name": "#Door1",
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"Figure": "Door1",
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"Type": "Door",
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"Race": "None",
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"Armor": [20],
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"Size": [0.5, 2],
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"Height": [600],
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"ScriptCombat": "CharacterBehaviourScripts.Gate",
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}
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@@ -0,0 +1,49 @@
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[
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{
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"Figure": ["Door1"],
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"State": ["None"],
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"Spine": [
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{
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"Path": "%spine\door1",
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"Animation": ["wait"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Door1"],
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"State": ["Wait"],
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"Spine": [
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{
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"Path": "%spine\door1",
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"Animation": ["wait"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Door1"],
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"State": ["Idle"],
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"Spine": [
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{
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"Path": "%spine\door1",
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"Animation": ["active"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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]
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@@ -0,0 +1,50 @@
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[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/door1/spine/door1.png" id="1_hjo8t"]
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[sub_resource type="Animation" id="Animation_ahkvp"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="Animation" id="Animation_lh6fq"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_rnduq"]
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_data = {
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&"active": SubResource("Animation_ahkvp"),
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&"wait": SubResource("Animation_lh6fq")
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}
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[node name="Native" type="Node2D" unique_id=1665608581]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=962258362]
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position = Vector2(655.3617, 533.38293)
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scale = Vector2(0.6200215, -0.6200215)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=177966165]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=427190188]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="subRoot" type="Bone2D" parent="SpineRoot/Skeleton2D/root" unique_id=1833553249]
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position = Vector2(-1.1564333e-14, 0)
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rest = Transform2D(1, 0, 0, 1, -1.1564333e-14, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="Defense_build_00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1649275545]
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texture = ExtResource("1_hjo8t")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(116.22398, -184.8599, -165.77602, -184.8599, -165.7761, 744.14014, 116.2239, 744.14014)
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uv = PackedVector2Array(284, 931, 2, 931, 2, 2, 284, 2)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root/subRoot", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=930964397]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_rnduq")
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@@ -0,0 +1,5 @@
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door1.png
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size:288,936
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filter:Linear,Linear
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Defense_build_00
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bounds:2,2,282,929
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After Width: | Height: | Size: 145 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cnn7t2fua5lyq"
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path="res://.godot/imported/door1.png-03dda35811fa88127b4e7c19a1363c18.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://characters/door1/spine/door1.png"
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dest_files=["res://.godot/imported/door1.png-03dda35811fa88127b4e7c19a1363c18.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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