ProjectRR — нативный прототип на ассетах ProjectR

- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-08-03 16:29:21 +03:00
co-authored by Claude Opus 4.8
commit 04cf5f90b0
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{
"Id": "Goblin",
"Name": "#Goblin",
"Figure": "Goblin",
"Gene": "Goblin",
"Type": "Monster",
"Gender": "Male",
"Race": "Goblin",
"Priority": [1, 0, 3],
"FilterPriority": [101],
"SexTime": [30],
"BabyGrowthTime": [60],
"Health": [25],
"Damage": [5],
"CriticalHtiChance": [15],
"CriticalHtiMultiplier": [160],
"KnockbackStability": [15],
"KnockbackDistance": [130],
"Defense": [0],
"WalkingSpeed": [170],
"WalkingSpeedMultiplier": [1],
"AttackSpeedMultiplier": [1],
"Size": [1, 0.5],
"Deployment": [2, 1],
"Script": "CharacterScripts.Goblin",
"ScriptCombat1": "CharacterBehaviourScripts.Hold",
"ScriptCombat2": "CharacterBehaviourScripts.Forward",
"ScriptCombat3": "CharacterBehaviourScripts.Forward",
"Skill": [
{
"Hide": true,
"State": "Attack",
"HitType": "Melee",
"Range": [1.5, 1],
},
{
"Name": "#SkillNameGoblin",
"Text": "#SkillTextGoblin",
"Inactive": true,
},
],
}