ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@@ -0,0 +1,436 @@
|
||||
[
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Patrol"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["walk_0"],
|
||||
"Mix": ["idle_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Chase"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["walk_0"],
|
||||
"Mix": ["idle_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Charge"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["run_0"],
|
||||
"Mix": ["walk_0", 0.5],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Attack"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["attack_0"],
|
||||
"Mix": ["walk_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Skill"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["attack_1"],
|
||||
"Mix": ["walk_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Wait"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["idle_0"],
|
||||
"Mix": ["run_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Knockback"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["knockback_0"],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Stun"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["stun_0"],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Down"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_down",
|
||||
"Animation": ["idle_0", "idle_1"],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Dead"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_dead",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Drop"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_milk2",
|
||||
"Animation": ["idle_0", "idle_1"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Captured"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_down",
|
||||
"Animation": ["idle_0", "idle_1"],
|
||||
"Loop": true,
|
||||
},
|
||||
{
|
||||
"Path": "%spine\knight_milk2",
|
||||
"Animation": ["milk_0", "milk_1", "milk_titsA_exist$1", "milk_titsB_exist$2"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
"Script": "ConditionScripts.Captured",
|
||||
},
|
||||
|
||||
|
||||
|
||||
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Portrait"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_baby",
|
||||
"Animation": ["animation"],
|
||||
"Loop": false,
|
||||
},
|
||||
{
|
||||
"Path": "%spine\knight_portrait_stand",
|
||||
"Animation": ["animation"],
|
||||
"Loop": false,
|
||||
},
|
||||
],
|
||||
"Script": "ConditionScripts.Portrait",
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["PortraitCombat"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_baby",
|
||||
"Animation": ["animation"],
|
||||
"Loop": false,
|
||||
},
|
||||
{
|
||||
"Path": "%spine\knight_portrait_combat",
|
||||
"Animation": ["animation"],
|
||||
"Loop": false,
|
||||
},
|
||||
],
|
||||
"Script": "ConditionScripts.Portrait",
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Information"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_stand",
|
||||
"Animation": ["information_0"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Idle"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_stand",
|
||||
"Animation": ["idle_0", "fetus_fetuscount$0"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Milk"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_milk",
|
||||
"Animation": ["idle_0", "idle_1"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Feed"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_milk",
|
||||
"Animation": ["milk_0", "milk_1", "milk_titsA_exist$1", "milk_titsB_exist$2"],
|
||||
"Loop": true,
|
||||
},
|
||||
{
|
||||
"Path": "%spine\knight_milk2",
|
||||
"Animation": ["milk_0", "milk_1", "milk_titsA_exist$1", "milk_titsB_exist$2"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
"Script": "ConditionScripts.Feed",
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Birth"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_birth",
|
||||
"Animation": ["birthA_0"],
|
||||
"Loop": false,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Womb"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\womb\spine\womb",
|
||||
"Animation": ["idle_0", "fetus_fetuscount$0", "pregnant_pregnantsize$0"],
|
||||
"Loop": true,
|
||||
"IsPart": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Baby"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_baby",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Fetus"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_fetus",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["FetusHead"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_fetus_head",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["FetusBody"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_fetus_body",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SuckleRight"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_right",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SuckleLeft"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_left",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SuckleRightHead"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_right_head",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SuckleRightBody"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_right_body",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SuckleLeftHead"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_left_head",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SuckleLeftBody"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_left_body",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["Map"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_stand",
|
||||
"Animation": ["portrait_0"],
|
||||
"Loop": false,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Knight"],
|
||||
"State": ["SkillIcon"],
|
||||
"Image": [
|
||||
{
|
||||
|
||||
},
|
||||
{
|
||||
"Path": "%image\skill_knight1.png",
|
||||
},
|
||||
{
|
||||
"Path": "%image\skill_knight2.png",
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
]
|
||||
@@ -0,0 +1,119 @@
|
||||
[
|
||||
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Patrol", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["walk_0"],
|
||||
"Mix": ["idle_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Chase", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["walk_0"],
|
||||
"Mix": ["idle_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Charge", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["run_0"],
|
||||
"Mix": ["walk_0", 0.5],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Attack", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["attack_0"],
|
||||
"Mix": ["walk_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Skill", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["attack_1"],
|
||||
"Mix": ["walk_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Wait", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["idle_0"],
|
||||
"Mix": ["run_0", 0.1],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Knockback", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["knockback_0"],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Stun", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_combat",
|
||||
"Animation": ["stun_0"],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"State": ["Down", "Combination"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\knight_down",
|
||||
"Animation": ["idle_0"],
|
||||
"Loop": true,
|
||||
"IsCombat": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
]
|
||||
@@ -0,0 +1,29 @@
|
||||
[
|
||||
{
|
||||
"Group": "MountedKnight",
|
||||
"Name": "#MountedKnight",
|
||||
"Text": "#MountedKnightText",
|
||||
"Script": "CombinationScripts.MountedKnight",
|
||||
"Hide": true,
|
||||
"List": [
|
||||
{
|
||||
"Figure": ["Knight", "Horse"],
|
||||
"Size": [3, 1],
|
||||
},
|
||||
],
|
||||
},
|
||||
|
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