ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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knight_birth.png
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C_nippleB
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C_pussyB
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C_pussyC_a
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C_semeninA_5_1
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C_semeninA_6_1
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C_semeninA_7_1
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C_titsA_L
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C_titsB
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C_titsB_L
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C_wombA_4_1
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shadow
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|
After Width: | Height: | Size: 254 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cg8tmekveu0lr"
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path="res://.godot/imported/knight_birth.png-50fd509d7195abcce21ffe43608023bb.ctex"
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metadata={
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"vram_texture": false
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}
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|
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[deps]
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|
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source_file="res://characters/knight/spine/knight_birth.png"
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||||
dest_files=["res://.godot/imported/knight_birth.png-50fd509d7195abcce21ffe43608023bb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,255 @@
|
||||
knight_combat.png
|
||||
size:1276,1276
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filter:Linear,Linear
|
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C_faceB_stand
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C_headB
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C_headcloth
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C_legB1
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