ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,43 @@
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{
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"Id": "Man",
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"Name": "#Man",
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"Figure": "Man",
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"Gene": "Man",
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"Type": "Slave",
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"Gender": "Man",
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"Race": "Human",
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"Priority": [0, 0, 0],
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"SexTime": [45],
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"BabyGrowthTime": [60],
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"Health": [35],
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"Damage": [4],
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"CriticalHtiChance": [15],
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"CriticalHtiMultiplier": [150],
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"KnockbackStability": [15],
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"KnockbackDistance": [130],
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"WalkingSpeed": [320],
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"WalkingSpeedMultiplier": [1],
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"AttackSpeedMultiplier": [1],
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"Size": [1, 0.5],
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"Deployment": [2, 1],
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"Script": "CharacterScripts.Man",
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"ScriptCombat": "CharacterBehaviourScripts.Attacker",
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"ScriptRetreat": "CharacterBehaviourScripts.Retreat",
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"Skill": [
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{
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"Hide": true,
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"HitType": "Melee",
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"State": "Attack",
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"Range": [1.5],
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},
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],
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}
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@@ -0,0 +1,257 @@
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[
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{
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"Figure": ["Man"],
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"State": ["Patrol"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Chase"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Attack"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["attack_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Wait"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["idle_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Knockback"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["knockback_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Stun"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["stun_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Dead"],
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"Spine": [
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{
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"Path": "%spine\man_dead",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Portrait"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_baby",
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"Animation": ["animation"],
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"Loop": false,
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},
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{
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"Path": "%spine\man_portrait_combat",
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"Animation": ["animation"],
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"Loop": false,
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},
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],
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"Script": "ConditionScripts.Portrait",
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},
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{
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"Figure": ["Man"],
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"State": ["PortraitCombat"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_baby",
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"Animation": ["animation"],
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"Loop": false,
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},
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{
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"Path": "%spine\man_portrait_combat",
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"Animation": ["animation"],
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"Loop": false,
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},
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],
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"Script": "ConditionScripts.Portrait",
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},
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{
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"Figure": ["Man"],
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"State": ["Idle"],
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"Spine": [
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{
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"Path": "%spine\man_combat",
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"Animation": ["idle_0"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Baby"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_baby",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["Fetus"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_fetus",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["FetusHead"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_fetus_head",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["FetusBody"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_fetus_body",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["SuckleRight"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_suckle_right",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["SuckleLeft"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_suckle_left",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["SuckleRightHead"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_suckle_right_head",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["SuckleRightBody"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_suckle_right_body",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["SuckleLeftHead"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_suckle_left_head",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Man"],
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"State": ["SuckleLeftBody"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_suckle_left_body",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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]
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,101 @@
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[gd_scene format=3]
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|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
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Reference in New Issue
Block a user