ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -0,0 +1,47 @@
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[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_baby.png" id="1_8me0c"]
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[sub_resource type="Animation" id="Animation_ektgv"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ytkx7"]
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_data = {
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&"animation": SubResource("Animation_ektgv")
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}
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[node name="Native" type="Node2D" unique_id=1258230937]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1934147766]
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position = Vector2(613.0384, 371.06403)
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scale = Vector2(10.71571, -10.71571)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=277742995]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=799234270]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1282483063]
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texture = ExtResource("1_8me0c")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-16.655731, 23.4848, 18.54874, 3.16626, 3.672731, -22.91595, -30.33289, 1.45953)
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uv = PackedVector2Array(80.01187, 10.333534, 80.017876, 50.980766, 49.99192, 51.138954, 54.09889, 9.501472)
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polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(1, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2123226714]
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z_index = 1
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texture = ExtResource("1_8me0c")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(13.041989, 24.98096, 35.36505, 11.8595, 29.1955, -8.65082, 3.330811, -19.69421, -15.050961, 12.91461)
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uv = PackedVector2Array(46.15492, 20.305511, 45.95288, 46.198547, 25.105768, 51.110703, 2.609499, 34.232986, 21.658653, 2.0094452)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=605144736]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_ytkx7")
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