ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -0,0 +1,17 @@
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[
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{
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"Figure": ["OrcArmor"],
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"State": ["Icon"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_icon",
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"Animation": ["animation"],
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"Loop": true,
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},
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],
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},
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]
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@@ -0,0 +1,115 @@
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[
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Patrol", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Chase", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Attack", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["attack_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Leap", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["attack_1"],
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"Loop": false,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Knockback", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["knockback_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Stun", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["stun_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Wait", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["idle_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Elf"],
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"State": ["Map", "Map"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["portrait_0"],
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"Loop": false,
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},
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],
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},
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]
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@@ -0,0 +1,113 @@
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[
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{
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"Figure": ["Orc", "Human"],
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"State": ["Patrol", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Chase", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Attack", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["attack_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Leap", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["attack_1"],
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"Loop": false,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Knockback", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["knockback_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Stun", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["stun_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Wait", "Combination"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["idle_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Orc", "Human"],
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"State": ["Map", "Map"],
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"Spine": [
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{
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"Path": "%spine\orcarmor_combat",
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"Animation": ["portrait_0"],
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"Loop": false,
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},
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],
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},
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]
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@@ -0,0 +1,32 @@
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[
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{
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"Group": "OrcArmor",
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"Name": "#OrcArmor",
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"Text": "#OrcArmorText",
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"Script": "CombinationScripts.OrcArmor",
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"List": [
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{
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"Figure": ["Orc", "Human"],
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"Size": [4, 1],
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},
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{
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"Figure": ["Orc", "Elf"],
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"Size": [4, 1],
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},
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],
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},
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]
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@@ -0,0 +1,54 @@
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{
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"Id": "OrcArmor",
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"Name": "#OrcArmor",
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"Figure": "Orc",
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"Unit": "Orc",
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"Type": "Monster",
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"Gender": "Male",
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"Race": "Orc",
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"SexTime": [45],
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"BabyGrowthTime": [60],
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"Health": [45],
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"Defense": [4],
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"Damage": [6],
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"CriticalHtiChance": [20],
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"CriticalHtiMultiplier": [165],
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"KnockbackStability": [25],
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"KnockbackDistance": [70],
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"WalkingSpeed": [250],
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"WalkingSpeedMultiplier": [1],
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"AttackSpeedMultiplier": [1],
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"Size": [2, 0.5],
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"Deployment": [4, 1],
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"Script": "CharacterScripts.OrcArmor",
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"ScriptCombat1": "CharacterBehaviourScripts.Hold_Orc",
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"ScriptCombat2": "CharacterBehaviourScripts.Forward_Orc",
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"ScriptCombat3": "CharacterBehaviourScripts.Forward_Orc",
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"Skill": [
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{
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"Hide": true,
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"State": "Attack",
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"HitType": "Melee",
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"Range": [3],
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},
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{
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"Name": "#SkillNameOrc",
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"Text": "#SkillTextOrc",
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"State": "Leap",
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"HitType": "Melee",
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"Range": [13],
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"AreaRange": [2, 0.5],
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"Multiplier": [150],
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"Cooldown": [15],
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},
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],
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}
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File diff suppressed because one or more lines are too long
@@ -0,0 +1,38 @@
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[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc_human/spine/orcarmor_icon.png" id="1_dgbdv"]
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[sub_resource type="Animation" id="Animation_muf2w"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_flobb"]
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_data = {
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&"animation": SubResource("Animation_muf2w")
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}
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[node name="Native" type="Node2D" unique_id=406597183]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=415606888]
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position = Vector2(640, 360)
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scale = Vector2(4.8403363, -4.8403363)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=970529992]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1262256176]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=280913839]
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texture = ExtResource("1_dgbdv")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(0.9403574, 59.5, 57.6203, 39.13388, 58.5, 7.08941, 58.5, -4.72287, 3.5159426, -59.5, -2.8145773, -59.5, -58.5, -3.7065, -58.5, 3.72458, -2.6067226, 59.5)
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uv = PackedVector2Array(61.440372, 2, 118.12029, 22.36612, 119, 54.41059, 119, 66.22287, 64.01593, 121.00001, 57.685413, 121.00001, 2, 65.206505, 2, 57.77542, 57.89328, 2)
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polygons = [PackedInt32Array(0, 6, 7), PackedInt32Array(2, 0, 1), PackedInt32Array(0, 5, 6), PackedInt32Array(8, 0, 7), PackedInt32Array(0, 2, 5), PackedInt32Array(3, 5, 2), PackedInt32Array(4, 5, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1276779041]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_flobb")
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@@ -0,0 +1,315 @@
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orcarmor_combat.png
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size:1084,1084
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filter:Linear,Linear
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C_armA_0
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bounds:716,689,92,157
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offsets:485,502,1080,1080
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C_armB
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bounds:146,126,59,175
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offsets:582,491,1080,1080
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C_armclothA_1
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bounds:568,172,67,74
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offsets:486,577,1080,1080
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C_armclothB_1
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bounds:637,178,63,70
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offsets:575,589,1080,1080
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C_bodyA_0
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||||
bounds:713,533,101,154
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offsets:522,392,1080,1080
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C_eyeA1_a
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bounds:643,47,48,19
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offsets:584,551,1080,1080
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C_eyeA1_b
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bounds:534,688,47,18
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offsets:583,551,1080,1080
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C_eyeB1_a
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bounds:693,46,48,19
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offsets:584,551,1080,1080
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C_eyeB1_b
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||||
bounds:843,10,47,18
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offsets:583,551,1080,1080
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C_eyeB2_a
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||||
bounds:935,95,44,16
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offsets:586,551,1080,1080
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C_faceA1_a
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||||
bounds:492,5,45,44
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offsets:591,537,1080,1080
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C_faceA1_b
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||||
bounds:443,4,47,41
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offsets:590,537,1080,1080
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C_faceB1_a
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||||
bounds:539,5,45,44
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offsets:591,537,1080,1080
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C_faceB1_b
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||||
bounds:639,4,47,41
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||||
offsets:590,537,1080,1080
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||||
C_hairA_0
|
||||
bounds:643,68,48,108
|
||||
offsets:563,499,1080,1080
|
||||
C_hairA_1
|
||||
bounds:693,67,45,109
|
||||
offsets:563,499,1080,1080
|
||||
C_hairA_2
|
||||
bounds:935,113,33,84
|
||||
offsets:566,516,1080,1080
|
||||
C_hairA_3
|
||||
bounds:898,98,35,93
|
||||
offsets:567,511,1080,1080
|
||||
C_hairB_0
|
||||
bounds:1020,189,36,55
|
||||
offsets:609,557,1080,1080
|
||||
C_hairB_1
|
||||
bounds:810,265,70,65
|
||||
offsets:578,546,1080,1080
|
||||
C_hairB_2
|
||||
bounds:766,252,42,67
|
||||
offsets:607,542,1080,1080
|
||||
C_hairB_3
|
||||
bounds:702,182,65,68
|
||||
offsets:576,544,1080,1080
|
||||
C_hairC_0
|
||||
bounds:1012,82,67,49
|
||||
offsets:574,561,1080,1080
|
||||
C_hairC_2
|
||||
bounds:376,4,65,41
|
||||
offsets:577,564,1080,1080
|
||||
C_hairD_0
|
||||
bounds:740,71,34,109
|
||||
offsets:608,496,1080,1080
|
||||
C_hairD_1
|
||||
bounds:817,82,39,98
|
||||
offsets:607,507,1080,1080
|
||||
C_hairD_2
|
||||
bounds:858,88,38,96
|
||||
offsets:611,509,1080,1080
|
||||
C_hairD_3
|
||||
bounds:776,80,39,100
|
||||
offsets:611,508,1080,1080
|
||||
C_hairE_0
|
||||
bounds:422,321,92,90
|
||||
offsets:549,538,1080,1080
|
||||
C_hairE_1
|
||||
bounds:713,414,98,117
|
||||
offsets:543,511,1080,1080
|
||||
C_hairE_2
|
||||
bounds:943,455,116,120
|
||||
offsets:525,508,1080,1080
|
||||
C_hairE_3
|
||||
bounds:2,497,196,258
|
||||
offsets:444,370,1080,1080
|
||||
C_hairF_0
|
||||
bounds:522,321,60,95
|
||||
offsets:518,531,1080,1080
|
||||
C_hairG_1
|
||||
bounds:326,477,96,209
|
||||
offsets:483,312,1080,1080
|
||||
C_headA_0
|
||||
bounds:537,248,80,71
|
||||
offsets:560,529,1080,1080
|
||||
C_headA_1
|
||||
bounds:420,248,115,71
|
||||
offsets:525,529,1080,1080
|
||||
C_legA1
|
||||
bounds:816,487,125,80
|
||||
offsets:438,374,1080,1080
|
||||
C_legA2
|
||||
bounds:590,60,51,110
|
||||
offsets:421,374,1080,1080
|
||||
C_legB1
|
||||
bounds:943,365,129,88
|
||||
offsets:553,365,1080,1080
|
||||
C_legchainA_1
|
||||
bounds:743,18,61,51
|
||||
offsets:415,421,1080,1080
|
||||
C_milkA_0_1
|
||||
bounds:790,383,10,29
|
||||
offsets:576,471,1080,1080
|
||||
C_milkB_0_1
|
||||
bounds:963,9,30,27
|
||||
offsets:612,469,1080,1080
|
||||
C_nippleA_0
|
||||
bounds:584,328,31,31
|
||||
offsets:568,480,1080,1080
|
||||
C_nippleB_0
|
||||
bounds:1057,331,25,32
|
||||
offsets:618,478,1080,1080
|
||||
C_pregnant_1
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Reference in New Issue
Block a user