ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_baby.png" id="1_1duo2"]
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[sub_resource type="Animation" id="Animation_7rl33"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_c62lv"]
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_data = {
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&"animation": SubResource("Animation_7rl33")
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}
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[node name="Native" type="Node2D" unique_id=1755773354]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=482728345]
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position = Vector2(602.7992, 387.42126)
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scale = Vector2(11.29972, -11.29972)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=97108505]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=405347057]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=511177166]
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texture = ExtResource("1_1duo2")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-6.288921, 17.83787, 17.75637, 1.55669, 5.958331, -18.64447, -19.83856, -9.02339, -27.85903, 16.15398)
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uv = PackedVector2Array(81.30359, 20.134705, 79.22632, 49.09912, 55.83258, 48.9823, 51.266235, 21.830994, 69.06024, 2.2963867)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=538611378]
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z_index = 1
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texture = ExtResource("1_1duo2")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(14.172299, 24.23465, 34.4434, 12.44275, 29.89135, -9.37827, -0.5551392, -19.38121, -8.756781, 16.05449)
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uv = PackedVector2Array(48.073975, 18.65625, 47.997437, 42.107483, 26.823853, 49.075806, 2.9378052, 27.709839, 29.525208, 2.8892212)
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polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=168776176]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_c62lv")
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