ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
|
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{
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"Id": "Sister",
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"Name": "#Sister",
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"Figure": "Sister",
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"Gene": "Sister",
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"Type": "Slave",
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"Gender": "Female",
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"Race": "Human",
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"Damage": [5],
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"CriticalHtiChance": [20],
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"CriticalHtiMultiplier": [120],
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"KnockbackStability": [25],
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"KnockbackDistance": [130],
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"CaptureChance": [45],
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"Defense": [3],
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"WalkingSpeed": [260],
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"WalkingSpeedMultiplier": [1],
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"AttackSpeedMultiplier": [1],
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"Size": [1, 0.5],
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"Deployment": [2, 1],
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"Script": "CharacterScripts.Sister",
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"ScriptCombat": "CharacterBehaviourScripts.Attacker_Sister",
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"ScriptRetreat": "CharacterBehaviourScripts.Retreat",
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"Skill": [
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{
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"State": "Attack",
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"HitType": "Hitscan",
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"Range": [17],
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{
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"Name": "#SkillNameSister",
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"Text": "#SkillTextSister",
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"State": "Skill",
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"HitType": "Hitscan",
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"EffectType": "Heal",
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"TargetingRule": "LowestHealth",
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"TargetSide": "Friendly",
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"Range": [17],
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@@ -0,0 +1,432 @@
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[
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{
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"Figure": ["Sister"],
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"State": ["Patrol"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["walk_0"],
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"Loop": true,
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"IsCombat": true,
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{
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"Figure": ["Sister"],
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"State": ["Chase"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["walk_0"],
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{
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"Figure": ["Sister"],
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"State": ["Attack"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["attack_0"],
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"Loop": true,
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"IsCombat": true,
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{
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"Figure": ["Sister"],
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"State": ["Skill"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["attack_1"],
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"Loop": false,
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"IsCombat": true,
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{
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"Figure": ["Sister"],
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"State": ["Wait"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["idle_0"],
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"Loop": true,
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"IsCombat": true,
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},
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{
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"Figure": ["Sister"],
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"State": ["Knockback"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["knockback_0"],
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"Loop": true,
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"IsCombat": true,
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},
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],
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},
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{
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"Figure": ["Sister"],
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"State": ["Stun"],
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"Spine": [
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{
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"Path": "%spine\sister_combat",
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"Animation": ["stun_0"],
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"Loop": true,
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"IsCombat": true,
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},
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{
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"Figure": ["Sister"],
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"State": ["Down"],
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"Spine": [
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{
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"Path": "%spine\sister_down",
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"Animation": ["idle_0", "idle_1"],
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"Loop": true,
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"IsCombat": true,
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{
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"Figure": ["Sister"],
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"State": ["Dead"],
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"Spine": [
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{
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"Path": "%spine\sister_dead",
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"Animation": ["animation"],
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"Loop": true,
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],
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{
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"Figure": ["Sister"],
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"State": ["Drop"],
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"Spine": [
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{
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"Path": "%spine\sister_milk2",
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"Animation": ["idle_0", "idle_1"],
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"Loop": true,
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],
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{
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"Figure": ["Sister"],
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"State": ["Captured"],
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"Spine": [
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{
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"Path": "%spine\sister_down",
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"Animation": ["idle_0", "idle_1"],
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"Loop": true,
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},
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{
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"Path": "%spine\sister_milk2",
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"Animation": ["milk_0", "milk_1", "milk_titsA_exist$1", "milk_titsB_exist$2"],
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"Loop": true,
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"Script": "ConditionScripts.Captured",
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{
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"Figure": ["Sister"],
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"State": ["Portrait"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_baby",
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"Animation": ["animation"],
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"Loop": false,
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},
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{
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"Path": "%spine\sister_portrait_stand",
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"Animation": ["animation"],
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"Loop": false,
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},
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"Script": "ConditionScripts.Portrait",
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},
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{
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"Figure": ["Sister"],
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"State": ["PortraitCombat"],
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"Spine": [
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{
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"Path": "character\baby\spine\human_baby",
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"Animation": ["animation"],
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"Loop": false,
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},
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{
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"Path": "%spine\sister_portrait_combat",
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"Animation": ["animation"],
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"Loop": false,
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},
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],
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"Script": "ConditionScripts.Portrait",
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},
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{
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"Figure": ["Sister"],
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"State": ["Information"],
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"Spine": [
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{
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"Path": "%spine\sister_stand",
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"Animation": ["information"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Sister"],
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"State": ["Idle"],
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"Spine": [
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{
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"Path": "%spine\sister_stand",
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"Animation": ["idle_0", "idle_1"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Sister"],
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"State": ["Milk"],
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"Spine": [
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{
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"Path": "%spine\sister_milk",
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"Animation": ["idle_0", "idle_1"],
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"Loop": true,
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},
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],
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},
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{
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"Figure": ["Sister"],
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"State": ["Feed"],
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"Spine": [
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{
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"Path": "%spine\sister_milk",
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"Animation": ["milk_0", "milk_1", "milk_titsA_exist$1", "milk_titsB_exist$2"],
|
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"Loop": true,
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},
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{
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"Path": "%spine\sister_milk2",
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"Animation": ["milk_0", "milk_1", "milk_titsA_exist$1", "milk_titsB_exist$2"],
|
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"Loop": true,
|
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},
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],
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"Script": "ConditionScripts.Feed",
|
||||
},
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{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["Birth"],
|
||||
"Spine": [
|
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{
|
||||
"Path": "%spine\sister_birth",
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"Animation": ["birthA_0"],
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"Loop": false,
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||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["Womb"],
|
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"Spine": [
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{
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"Path": "character\womb\spine\womb",
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"Animation": ["idle_0", "fetus_fetuscount$0", "pregnant_pregnantsize$0"],
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"Loop": true,
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"IsPart": true,
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||||
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||||
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||||
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||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["Baby"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_baby",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
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||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["Fetus"],
|
||||
"Spine": [
|
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{
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"Path": "character\baby\spine\human_fetus",
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"Animation": ["animation"],
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||||
"Loop": true,
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},
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||||
],
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||||
},
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||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["FetusHead"],
|
||||
"Spine": [
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||||
{
|
||||
"Path": "character\baby\spine\human_fetus_head",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
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},
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||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["FetusBody"],
|
||||
"Spine": [
|
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{
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||||
"Path": "character\baby\spine\human_fetus_body",
|
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"Animation": ["animation"],
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||||
"Loop": true,
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|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SuckleRight"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_right",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SuckleLeft"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_left",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SuckleRightHead"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_right_head",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SuckleRightBody"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_right_body",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SuckleLeftHead"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_left_head",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SuckleLeftBody"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "character\baby\spine\human_suckle_left_body",
|
||||
"Animation": ["animation"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["PilloryIdle"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\sister_pillory",
|
||||
"Animation": ["idle_0"],
|
||||
"Loop": true,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["Map"],
|
||||
"Spine": [
|
||||
{
|
||||
"Path": "%spine\sister_stand",
|
||||
"Animation": ["portrait"],
|
||||
"Loop": false,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
"Figure": ["Sister"],
|
||||
"State": ["SkillIcon"],
|
||||
"Image": [
|
||||
{
|
||||
|
||||
},
|
||||
{
|
||||
"Path": "%image\skill_sister1.png",
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
]
|
||||
@@ -0,0 +1,311 @@
|
||||
[gd_scene format=3]
|
||||
|
||||
[ext_resource type="Texture2D" path="res://characters/sister/spine/sister_combat_portrait.png" id="1_tkvgi"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_iqqu8"]
|
||||
length = 0.001
|
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loop_mode = 1
|
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||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ekfe2"]
|
||||
_data = {
|
||||
&"animation": SubResource("Animation_iqqu8")
|
||||
}
|
||||
|
||||
[node name="Native" type="Node2D" unique_id=664036456]
|
||||
|
||||
[node name="SpineRoot" type="Node2D" parent="." unique_id=1933561767]
|
||||
position = Vector2(640, 358.0671)
|
||||
scale = Vector2(3.8657718, -3.8657718)
|
||||
|
||||
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=78422162]
|
||||
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[deps]
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roughness/src_normal=""
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process/channel_remap/red=0
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