[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_left.png" id="1_bekuv"] [sub_resource type="Animation" id="Animation_saqmv"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_pokgs"] _data = { &"animation": SubResource("Animation_saqmv") } [node name="Native" type="Node2D" unique_id=1501644453] [node name="SpineRoot" type="Node2D" parent="." unique_id=1248543797] position = Vector2(615.92194, 383.8657) scale = Vector2(9.771634, -9.771634) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1830737872] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=955080987] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1251011714] texture = ExtResource("1_bekuv") skeleton = NodePath("..") polygon = PackedVector2Array(18.047491, -27.02371, -12.655329, -27.03072, -27.24634, -9.64471, 18.00897, 4.9111) uv = PackedVector2Array(48.04903, 34.024452, 17.34621, 34.0315, 2.75523, 16.645607, 48.010498, 2.0896912) polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1481809752] z_index = 1 texture = ExtResource("1_bekuv") skeleton = NodePath("..") polygon = PackedVector2Array(32.1745, 10.29193, 13.238041, -14.54944, -13.806459, -13.54163, -5.822941, 25.8078, 18.521418, 31.91541) uv = PackedVector2Array(48.17539, 58.70941, 29.238941, 83.55072, 2.1944542, 82.54297, 10.177971, 43.19358, 34.522324, 37.08589) polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=587207127] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_pokgs")