[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/baby/spine/human_suckle_left_head.png" id="1_fq8ld"] [sub_resource type="Animation" id="Animation_4jm61"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_thcup"] _data = { &"animation": SubResource("Animation_4jm61") } [node name="Native" type="Node2D" unique_id=2084305987] [node name="SpineRoot" type="Node2D" parent="." unique_id=1676677466] position = Vector2(509.53018, 482.5794) scale = Vector2(11.636964, -11.636964) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=545166432] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1419541036] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2012225221] texture = ExtResource("1_fq8ld") skeleton = NodePath("..") polygon = PackedVector2Array(35.40454, 21.76181, 17.65179, -13.97603, -12.981199, -14.2151, -4.3984413, 35.28235) uv = PackedVector2Array(50.40548, 16.239304, 32.652763, 51.977104, 2.0197525, 52.2162, 10.602486, 2.7187805) polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2073645008] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_thcup")