[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_left_body.png" id="1_oej1s"] [sub_resource type="Animation" id="Animation_v3cf3"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_58oue"] _data = { &"animation": SubResource("Animation_v3cf3") } [node name="Native" type="Node2D" unique_id=431685373] [node name="SpineRoot" type="Node2D" parent="." unique_id=835593492] position = Vector2(707.82623, 178.3794) scale = Vector2(15.735728, -15.735728) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1535274928] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1673223291] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=742772510] texture = ExtResource("1_oej1s") skeleton = NodePath("..") polygon = PackedVector2Array(18.05823, 4.92093, 18.059141, -25.9536, -8.015559, -28.00478, -26.67981, -9.44476) uv = PackedVector2Array(47.05964, 2.0800781, 47.06058, 32.954483, 20.985897, 35.005722, 2.3216553, 16.445694) polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=995242996] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_58oue")