[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_right_body.png" id="1_baukb"] [sub_resource type="Animation" id="Animation_ogvo7"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_8gjfr"] _data = { &"animation": SubResource("Animation_ogvo7") } [node name="Native" type="Node2D" unique_id=2079230484] [node name="SpineRoot" type="Node2D" parent="." unique_id=1937691472] position = Vector2(630.6114, 111.75841) scale = Vector2(13.686479, -13.686479) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1025106074] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=227196284] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1092829673] texture = ExtResource("1_baukb") skeleton = NodePath("..") polygon = PackedVector2Array(26.40479, -2.91473, 14.364382, -33.36072, -15.056338, -32.92847, -25.03284, -2.98456) uv = PackedVector2Array(54.40487, 2.9155655, 42.364426, 33.361565, 12.943726, 32.92932, 2.9672241, 2.9853973) polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1126845743] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_8gjfr")