[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right_head.png" id="1_7dm35"] [sub_resource type="Animation" id="Animation_s3do5"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_kh3ja"] _data = { &"animation": SubResource("Animation_s3do5") } [node name="Native" type="Node2D" unique_id=175023899] [node name="SpineRoot" type="Node2D" parent="." unique_id=162734459] position = Vector2(622.3149, 362.56836) scale = Vector2(12.046966, -12.046966) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=86054674] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=450178021] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=577312579] texture = ExtResource("1_7dm35") skeleton = NodePath("..") polygon = PackedVector2Array(16.123598, 23.93896, 23.30249, -5.30426, 0.039491035, -23.69324, -20.36646, -2.02386, -11.635991, 24.11963) uv = PackedVector2Array(39.123596, 3.0610352, 46.30249, 32.30426, 23.03949, 50.693237, 2.633545, 29.023804, 11.364014, 2.880371) polygons = [PackedInt32Array(4, 1, 3), PackedInt32Array(1, 4, 0), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=618000636] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_kh3ja")