[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_fetus_body.png" id="1_7km46"] [sub_resource type="Animation" id="Animation_233n1"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_fngec"] _data = { &"animation": SubResource("Animation_233n1") } [node name="Native" type="Node2D" unique_id=1616041452] [node name="SpineRoot" type="Node2D" parent="." unique_id=1171063824] position = Vector2(673.4145, 468.32898) scale = Vector2(12.306974, -12.306974) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=672791516] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=728438921] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1723724418] texture = ExtResource("1_7km46") skeleton = NodePath("..") polygon = PackedVector2Array(12.303589, 14.3653, 10.226321, -14.59912, -13.167419, -14.4823, -17.73376, 12.66901, 0.060238592, 32.20361) uv = PackedVector2Array(32.30359, 20.134705, 30.226318, 49.09912, 6.8325806, 48.9823, 2.2662354, 21.830994, 20.060242, 2.2963867) polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1204277046] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_fngec")