[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/human/spine/woman_portrait_combat1.png" id="1_gua2u"] [sub_resource type="Animation" id="Animation_1jr3k"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_r1hsg"] _data = { &"animation": SubResource("Animation_1jr3k") } [node name="Native" type="Node2D" unique_id=1762586641] [node name="SpineRoot" type="Node2D" parent="." unique_id=915920066] position = Vector2(651.52, 352.32) scale = Vector2(3.84, -3.84) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1279283422] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1866783323] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="C_hairG_hairback$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=721357548] modulate = Color(0.9647059, 0.91764706, 1, 1) texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(-18.999996, -77, -46.999996, -77, -47, -35, -18.999998, -35) uv = PackedVector2Array(164, 84, 136, 84, 136, 42, 164, 42) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairF_hairback$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=179362203] modulate = Color(0.9647059, 0.91764706, 1, 1) z_index = 1 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(-25.999998, -24, -59, -24, -59.000004, 64, -26.000002, 64) uv = PackedVector2Array(241, 180, 208.00002, 180, 208.00002, 92, 241, 92) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairE_hairback$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1204835625] modulate = Color(0.9647059, 0.91764706, 1, 1) z_index = 2 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(39, -15, -45, -15, -45.000004, 73, 38.999996, 73) uv = PackedVector2Array(290, 406, 206, 406, 206, 318, 290, 318) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=541058406] modulate = Color(1, 0.9411765, 0.9019608, 1) z_index = 3 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(36.000004, -77, 3.3657768e-06, -77, 9.1793913e-07, -21, 36, -21) uv = PackedVector2Array(38.000004, 58.000004, 2, 58.000004, 2, 2, 38.000004, 2) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_bodyA" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=199607306] z_index = 4 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(33.000004, -77, -34.999996, -77, -35, 4, 33, 4) uv = PackedVector2Array(70, 141, 2, 141, 2, 60.000004, 70, 60.000004) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairD_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=529395102] modulate = Color(0.9647059, 0.91764706, 1, 1) z_index = 5 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(48.000004, -50, 21.000002, -50, 20.999998, 55, 47.999996, 55) uv = PackedVector2Array(99, 141, 72.00001, 141, 72.00001, 36.000004, 99, 36.000004) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_cloth_bodyA3" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=694366353] z_index = 6 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(53.000004, -77, -25.999996, -77, -25.999998, -38, 53, -38) uv = PackedVector2Array(355, 223, 276, 223, 276, 184, 355, 184) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armA2_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2023014927] modulate = Color(1, 0.9411765, 0.9019608, 1) z_index = 7 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(-18.999996, -77, -58.999996, -77, -59, -19, -19, -19) uv = PackedVector2Array(397, 224.00002, 357, 224.00002, 357, 166, 397, 166) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_cloth_bodyA1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1537357577] z_index = 8 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(19.000002, -41, -34, -41, -34, -11, 19, -11) uv = PackedVector2Array(125, 34, 72.00001, 34, 72.00001, 4, 125, 4) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_headA_ear$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1382954596] modulate = Color(1, 0.9411765, 0.9019608, 1) z_index = 9 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(39, -19, -34, -19, -34.000004, 48, 38.999996, 48) uv = PackedVector2Array(290, 316, 217, 316, 217, 249, 290, 249) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_eyeB2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=785971505] z_index = 10 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(33, 5, -8, 5, -8.000001, 19, 33, 19) uv = PackedVector2Array(310, 60.000004, 269, 60.000004, 269, 46, 310, 46) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_eyeB1_#01" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1017037984] modulate = Color(0.36862746, 0.1764706, 0.50980395, 1) z_index = 11 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(34, 4, -10, 4, -10.000001, 21, 34, 21) uv = PackedVector2Array(358, 163, 314, 163, 314, 146, 358, 146) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_faceB1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2101428301] z_index = 12 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(37, -9, -2.9999995, -9, -3.0000012, 29, 37, 29) uv = PackedVector2Array(335, 44, 295, 44, 295, 6, 335, 6) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairC_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1339437761] modulate = Color(0.9647059, 0.91764706, 1, 1) z_index = 13 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(41, 13, -19, 13, -19.000002, 61, 40.999996, 61) uv = PackedVector2Array(352, 272.99997, 292, 272.99997, 292, 225, 352, 225) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairB_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=63424076] modulate = Color(0.9647059, 0.91764706, 1, 1) z_index = 14 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(42, 9, 12, 9, 11.999997, 62, 41.999996, 62) uv = PackedVector2Array(70, 58.000004, 40, 58.000004, 40, 5, 70, 5) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairA_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=500025912] modulate = Color(0.9647059, 0.91764706, 1, 1) z_index = 15 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(8.000002, -52, -27.999998, -52, -28.000002, 58, 7.9999976, 58) uv = PackedVector2Array(132, 253.99998, 96, 253.99998, 96, 144.00002, 132, 144.00002) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_eyeA1_#01" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=765695628] modulate = Color(0.36862746, 0.1764706, 0.50980395, 1) z_index = 16 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(34, 4, -10, 4, -10.000001, 21, 34, 21) uv = PackedVector2Array(320, 182, 276, 182, 276, 165, 320, 165) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_faceA1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1909915305] z_index = 17 texture = ExtResource("1_gua2u") skeleton = NodePath("..") polygon = PackedVector2Array(37, -9, -2.9999995, -9, -3.0000012, 29, 37, 29) uv = PackedVector2Array(314, 119, 274, 119, 274, 80.99999, 314, 80.99999) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=33707064] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_r1hsg")