[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/oni/spine/oni_fetus_head.png" id="1_6mygd"] [sub_resource type="Animation" id="Animation_quv4x"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_ko4dy"] _data = { &"animation": SubResource("Animation_quv4x") } [node name="Native" type="Node2D" unique_id=861105888] [node name="SpineRoot" type="Node2D" parent="." unique_id=1473394060] position = Vector2(545.28827, 236.19025) scale = Vector2(12.52957, -12.52957) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1363842274] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=159645390] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1841364995] texture = ExtResource("1_6mygd") skeleton = NodePath("..") polygon = PackedVector2Array(23.87915, 5.70537, 32.01215, -18.05817, 9.240972, -32.86703, -16.89404, -9.03644, 6.7571397, 13.10422) uv = PackedVector2Array(42.87751, 9.793541, 51.01046, 33.557083, 28.239204, 48.365967, 2.1042938, 24.535378, 25.755463, 2.3947525) polygons = [PackedInt32Array(2, 4, 0), PackedInt32Array(2, 0, 1), PackedInt32Array(3, 4, 2)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1312158464] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_ko4dy")