[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_baby.png" id="1_1duo2"] [sub_resource type="Animation" id="Animation_7rl33"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_c62lv"] _data = { &"animation": SubResource("Animation_7rl33") } [node name="Native" type="Node2D" unique_id=1755773354] [node name="SpineRoot" type="Node2D" parent="." unique_id=482728345] position = Vector2(602.7992, 387.42126) scale = Vector2(11.29972, -11.29972) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=97108505] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=405347057] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=511177166] texture = ExtResource("1_1duo2") skeleton = NodePath("..") polygon = PackedVector2Array(-6.288921, 17.83787, 17.75637, 1.55669, 5.958331, -18.64447, -19.83856, -9.02339, -27.85903, 16.15398) uv = PackedVector2Array(81.30359, 20.134705, 79.22632, 49.09912, 55.83258, 48.9823, 51.266235, 21.830994, 69.06024, 2.2963867) polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=538611378] z_index = 1 texture = ExtResource("1_1duo2") skeleton = NodePath("..") polygon = PackedVector2Array(14.172299, 24.23465, 34.4434, 12.44275, 29.89135, -9.37827, -0.5551392, -19.38121, -8.756781, 16.05449) uv = PackedVector2Array(48.073975, 18.65625, 47.997437, 42.107483, 26.823853, 49.075806, 2.9378052, 27.709839, 29.525208, 2.8892212) polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=168776176] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_c62lv")