[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/player/spine/player1_portrait_stand.png" id="1_r010d"] [sub_resource type="Animation" id="Animation_m82v8"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_167bm"] _data = { &"animation": SubResource("Animation_m82v8") } [node name="Native" type="Node2D" unique_id=445409262] [node name="SpineRoot" type="Node2D" parent="." unique_id=170175946] position = Vector2(640, 356.1081) scale = Vector2(3.891892, -3.891892) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=185027567] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=746131425] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="P_hairD_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=444566424] modulate = Color(0.45490196, 0.31764707, 0.3647059, 1) texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(56, -34, -40, -34, -40.000004, 73, 55.999996, 73) uv = PackedVector2Array(98, 221, 2.0000002, 221, 2.0000002, 114.00001, 98, 114.00001) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_armB3_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=486690053] modulate = Color(0.9843137, 0.8666667, 0.80784315, 1) z_index = 1 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(17.000004, -75, -57.999996, -75, -58, -7, 17, -7) uv = PackedVector2Array(176, 141, 101, 141, 101, 73, 176, 73) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_bodyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=716545388] modulate = Color(0.9843137, 0.8666667, 0.80784315, 1) z_index = 2 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(48.000004, -75, -48.999996, -75, -49, 6, 48, 6) uv = PackedVector2Array(99, 112, 2.0000002, 112, 2.0000002, 30.999998, 99, 30.999998) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_armA2_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1297267266] modulate = Color(0.9843137, 0.8666667, 0.80784315, 1) z_index = 3 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, 26.000004, -75, 26.000002, -29, 58, -29) uv = PackedVector2Array(210, 153, 178, 153, 178, 107, 210, 107) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_headA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=610299834] modulate = Color(0.9843137, 0.8666667, 0.80784315, 1) z_index = 4 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(37, -25, -37, -25, -37.000004, 46, 36.999996, 46) uv = PackedVector2Array(174, 221, 100, 221, 100, 150, 174, 150) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_hairC_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=718314161] modulate = Color(0.45490196, 0.31764707, 0.3647059, 1) z_index = 5 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(-28, -8, -53, -8, -53.000004, 58, -28.000002, 58) uv = PackedVector2Array(201, 221, 176, 221, 176, 155, 201, 155) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_hairB_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=775037882] modulate = Color(0.45490196, 0.31764707, 0.3647059, 1) z_index = 6 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(45, -6, -2.9999998, -6, -3.0000029, 63, 44.999996, 63) uv = PackedVector2Array(149, 71, 101, 71, 101, 2.0000002, 149, 2.0000002) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_hairA_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1884726171] modulate = Color(0.45490196, 0.31764707, 0.3647059, 1) z_index = 7 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(19, 1, -37, 1, -37.000004, 64, 18.999998, 64) uv = PackedVector2Array(207, 71, 151, 71, 151, 8, 207, 8) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="P_faceA" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1634643460] z_index = 8 texture = ExtResource("1_r010d") skeleton = NodePath("..") polygon = PackedVector2Array(3.934025e-07, -9, -17, -9, -17, -4, 1.7484555e-07, -4) uv = PackedVector2Array(116.99999, 148, 100, 148, 100, 143, 116.99999, 143) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=464900090] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_167bm")