[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_portrait_combat.png" id="1_yu3lk"] [sub_resource type="Animation" id="Animation_cq36q"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_cmqej"] _data = { &"animation": SubResource("Animation_cq36q") } [node name="Native" type="Node2D" unique_id=1011340010] [node name="SpineRoot" type="Node2D" parent="." unique_id=552673941] position = Vector2(640, 360) scale = Vector2(3.84, -3.84) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=305609381] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=2135659537] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="C_hairG_hairback$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2124656212] modulate = Color(0.18039216, 0.29803923, 0.19215687, 1) texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-6.9999995, -11, -58, -11, -58.000004, 75, -7.0000033, 75) uv = PackedVector2Array(53, 162, 2, 162, 2, 76, 53, 76) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_bodyclothC" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1812117605] z_index = 1 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-22.999996, -75, -57.999996, -75, -58, -36, -22.999998, -36) uv = PackedVector2Array(189, 81, 154, 81, 154, 42.000004, 189, 42.000004) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armB2_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2108285997] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 2 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(41.000004, -75, -4.9999967, -75, -4.9999986, -29, 41, -29) uv = PackedVector2Array(235, 135, 189, 135, 189, 89, 235, 89) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1850364892] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 3 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(43.000004, -75, 28.000004, -75, 28.000004, -73, 43.000004, -73) uv = PackedVector2Array(212.99998, 204, 198, 204, 198, 202, 212.99998, 202) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_body_tits$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=436402259] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 4 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(23.000004, -75, -51.999996, -75, -52, -7, 23, -7) uv = PackedVector2Array(207, 314, 132, 314, 132, 246, 207, 246) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_bodyclothB_pregnantsize$0_#06" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=561085354] z_index = 5 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-30.999996, -75, -42.999996, -75, -42.999996, -70, -30.999996, -70) uv = PackedVector2Array(195, 7, 183, 7, 183, 2, 195, 2) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairF_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2090287713] modulate = Color(0.18039216, 0.29803923, 0.19215687, 1) z_index = 6 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(34, -18, -39, -18, -39.000004, 57, 33.999996, 57) uv = PackedVector2Array(130, 314, 57, 314, 57, 239, 130, 239) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_earB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1768975681] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 7 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(58, -20, 14.000001, -20, 14, 8, 58, 8) uv = PackedVector2Array(275, 168.99998, 231, 168.99998, 231, 141, 275, 141) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairE_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1311948178] modulate = Color(0.18039216, 0.29803923, 0.19215687, 1) z_index = 8 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(37, -13, 22, -13, 22, 20, 37, 20) uv = PackedVector2Array(268, 204, 253, 204, 253, 171, 268, 171) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_titsB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1849639154] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 9 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, 7.0000033, -75, 7.0000014, -31, 58, -31) uv = PackedVector2Array(155, 138, 104, 138, 104, 94, 155, 94) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_nippleB_nipple$0_#08" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1481809655] modulate = Color(0.9411765, 0.5686275, 0.4627451, 1) z_index = 10 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, 46.000004, -75, 46.000004, -52, 58.000004, -52) uv = PackedVector2Array(274, 53, 262, 53, 262, 30, 274, 30) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_titsB_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=768066538] z_index = 11 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -67, 15.000003, -67, 15.000002, -36, 58, -36) uv = PackedVector2Array(197, 40, 154, 40, 154, 9, 197, 9) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_pregnant_pregnantsize$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=721731551] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 12 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(17.000004, -75, -9.999997, -75, -9.999997, -70, 17.000004, -70) uv = PackedVector2Array(181, 7, 154, 7, 154, 2, 181, 2) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_legA1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1241233306] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 13 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-43.999996, -75, -44.999996, -75, -44.999996, -74, -43.999996, -74) uv = PackedVector2Array(155, 92, 154, 92, 154, 91.00001, 155, 91.00001) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armA2_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2118891318] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 14 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-17.999998, -51, -57.999996, -51, -58, -14, -18, -14) uv = PackedVector2Array(231, 87, 191, 87, 191, 50, 231, 50) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armclothA2_#05" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=212300006] modulate = Color(0.73333335, 0.6862745, 0.45882353, 1) z_index = 15 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-36.999996, -49, -56.999996, -49, -57, -16, -37, -16) uv = PackedVector2Array(251, 204, 231, 204, 231, 171, 251, 171) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armA1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=141222167] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 16 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(-56.999996, -51, -57.999996, -51, -57.999996, -49, -56.999996, -49) uv = PackedVector2Array(314, 314, 313, 314, 313, 313, 314, 313) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_titsA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=902480029] modulate = Color(0.4862745, 0.69411767, 0.3372549, 1) z_index = 17 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(17.000004, -75, -46.999996, -75, -47, -30, 17.000002, -30) uv = PackedVector2Array(196, 244, 132, 244, 132, 199, 196, 199) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_nippleA_nipple$0_#08" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1882622142] modulate = Color(0.9411765, 0.5686275, 0.4627451, 1) z_index = 18 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(5.0000033, -75, -34.999996, -75, -35, -29, 5.0000014, -29) uv = PackedVector2Array(99, 94, 59.000004, 94, 59.000004, 48, 99, 48) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_titsA_L" 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1, 1, 1)] [node name="C_hairB_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1448185266] modulate = Color(0.18039216, 0.29803923, 0.19215687, 1) z_index = 30 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(10, -3, -51, -3, -51.000004, 54, 9.999998, 54) uv = PackedVector2Array(187, 197, 126, 197, 126, 140.00002, 187, 140.00002) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_hairA_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=685348038] modulate = Color(0.18039216, 0.29803923, 0.19215687, 1) z_index = 31 texture = ExtResource("1_yu3lk") skeleton = NodePath("..") polygon = PackedVector2Array(38, -1, -9, -1, -9.000003, 55, 37.999996, 55) uv = PackedVector2Array(102, 152, 55, 152, 55, 95.99999, 102, 95.99999) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node 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