{ "PrototypeId": "Goblin", "Id": "GoblinBow", "Name": "#Goblin", "Figure": "Goblin", "AttackProjectile": "GoblinArrow", "Defense": [0], "ScriptCombat": "CharacterBehaviourScripts.Range", "Skill": [ { "Hide": true, "HitType": "Projectile:GoblinArrow", "State": "Attack", "Range": [13], }, { "Name": "#SkillNameGoblin", "Text": "#SkillTextGoblin", "Inactive": true, }, ], }