[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right.png" id="1_m77gf"] [sub_resource type="Animation" id="Animation_4fvu3"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_wj2ip"] _data = { &"animation": SubResource("Animation_4fvu3") } [node name="Native" type="Node2D" unique_id=1085110564] [node name="SpineRoot" type="Node2D" parent="." unique_id=770284268] position = Vector2(635.28595, 326.97534) scale = Vector2(9.657323, -9.657323) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=828660294] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=876927511] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=670398986] texture = ExtResource("1_m77gf") skeleton = NodePath("..") polygon = PackedVector2Array(16.6828, 21.67932, 23.2655, -5.12463, -0.31347895, -24.15173, -23.05035, 1.88831, -6.855831, 26.40228) uv = PackedVector2Array(42.682858, 42.320618, 49.2655, 69.12459, 25.68655, 88.151726, 2.9496574, 62.111683, 19.144192, 37.59768) polygons = [PackedInt32Array(3, 0, 1), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1057274246] z_index = 1 texture = ExtResource("1_m77gf") skeleton = NodePath("..") polygon = PackedVector2Array(26.86377, -2.04095, 14.393862, -33.24158, -15.065978, -32.9834, -25.88751, -1.84888) uv = PackedVector2Array(54.863834, 3.0417023, 42.393894, 34.2424, 12.934055, 33.984188, 2.1125221, 2.8496437) polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2144426473] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_wj2ip")