[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc_elf1/spine/orcextractor_icon.png" id="1_wc66s"] [sub_resource type="Animation" id="Animation_kyi6g"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_fgutl"] _data = { &"animation": SubResource("Animation_kyi6g") } [node name="Native" type="Node2D" unique_id=1753327938] [node name="SpineRoot" type="Node2D" parent="." unique_id=1438423250] position = Vector2(640, 360) scale = Vector2(4.8403363, -4.8403363) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1528273785] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1210257956] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1872219901] texture = ExtResource("1_wc66s") skeleton = NodePath("..") polygon = PackedVector2Array(2.5532973, 59.5, 58.5, 19.80742, 58.5, -4.55662, 4.0424323, -59.5, -2.9982274, -59.5, -58.5, -3.72896, -58.5, 3.86498, -2.6805527, 59.5) uv = PackedVector2Array(63.05329, 2, 119, 41.692585, 119, 66.05662, 64.54243, 121.00001, 57.50177, 121.00001, 2, 65.22896, 2, 57.63502, 57.81945, 2) polygons = [PackedInt32Array(2, 5, 6), PackedInt32Array(0, 1, 2), PackedInt32Array(2, 4, 5), PackedInt32Array(6, 7, 0), PackedInt32Array(6, 0, 2), PackedInt32Array(3, 4, 2)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1028766893] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_fgutl")