[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_right_head.png" id="1_sn6f7"] [sub_resource type="Animation" id="Animation_dr0q3"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_t5d2l"] _data = { &"animation": SubResource("Animation_dr0q3") } [node name="Native" type="Node2D" unique_id=1490139906] [node name="SpineRoot" type="Node2D" parent="." unique_id=1397656791] position = Vector2(634.2448, 388.96677) scale = Vector2(13.170308, -13.170308) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1439299201] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1108359854] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=805823098] texture = ExtResource("1_sn6f7") skeleton = NodePath("..") polygon = PackedVector2Array(21.166628, 21.98248, 19.09802, -11.04889, -11.499079, -19.66797, -20.292662, 24.06677, 13.750489, 23.99341) uv = PackedVector2Array(44.166626, 5.017517, 42.098022, 38.04889, 11.500916, 46.66797, 2.7073364, 2.9332275, 36.75049, 3.0065918) polygons = [PackedInt32Array(1, 4, 0), PackedInt32Array(2, 3, 4), PackedInt32Array(2, 4, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=717582086] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_t5d2l")