[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/door1/spine/door1.png" id="1_hjo8t"] [sub_resource type="Animation" id="Animation_ahkvp"] length = 0.001 loop_mode = 1 [sub_resource type="Animation" id="Animation_lh6fq"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_rnduq"] _data = { &"active": SubResource("Animation_ahkvp"), &"wait": SubResource("Animation_lh6fq") } [node name="Native" type="Node2D" unique_id=1665608581] [node name="SpineRoot" type="Node2D" parent="." unique_id=962258362] position = Vector2(655.3617, 533.38293) scale = Vector2(0.6200215, -0.6200215) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=177966165] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=427190188] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="subRoot" type="Bone2D" parent="SpineRoot/Skeleton2D/root" unique_id=1833553249] position = Vector2(-1.1564333e-14, 0) rest = Transform2D(1, 0, 0, 1, -1.1564333e-14, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="Defense_build_00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1649275545] texture = ExtResource("1_hjo8t") skeleton = NodePath("..") polygon = PackedVector2Array(116.22398, -184.8599, -165.77602, -184.8599, -165.7761, 744.14014, 116.2239, 744.14014) uv = PackedVector2Array(284, 931, 2, 931, 2, 2, 284, 2) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root/subRoot", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=930964397] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_rnduq")